QXOX Quantum Tic-Tac-Toe Tournament
Have you ever played a quantum game? You are cordially invited to an interactive workshop and tournament in Quantum Tic-Tac-Toe (QXOX), where quantum randomness creates new strategic possibilities, surprising outcomes, and situations where both players can win simultaneously. Come witness quantum superposition in practice and enjoy a playful yet structured introduction to key quantum concepts.
This activity is designed to be both fun and educational, helping participants build an intuitive understanding of superposition and measurement, and exploring how these concepts influence decision-making and strategy. The workshop will be led by Prof. Abuzer Yakaryilmaz from the University of Latvia.
- π Friday, May 22, 2026
- π FIT BUT (Faculty of Information Technology)
- π Session 1: 09:00 β 11:30
- π Session 2: 13:00 β 15:30
- π Registration: Required by May 19 via this link.

Each session consists of two interconnected parts:
1) During the introduction to Quantum Concepts, you will learn:
- What quantum superposition means in practice.
- How the process of measurement affects outcomes.
- How quantum behavior differs from classical randomness.
This section features intuitive explanations and brief demonstrations, making these concepts accessible even to those with no prior knowledge.
2) During the QXOX Tournament, you will:
- Play QXOX (a quantum extension of Tic-Tac-Toe).
- Play multiple matches against various opponents.
- See firsthand how superposition and measurement shape the game.
- Learn to develop strategies based on quantum elements.
- Each participant plays against 5β6 opponents.
- Each pair plays several rounds (e.g., 4 games).
- No elimination β everyone plays until the end.
- Scores are aggregated from all matches.
Short Bio β Prof. Abuzer Yakaryilmaz
Prof. Abuzer Yakaryilmaz is a faculty member at the University of Latvia (LU), Department of Computer Science. His research focuses on quantum computing, particularly quantum automata, algorithms, and computational complexity.
He has over two decades of experience in quantum computing research and education, and has contributed to international initiatives such as QWorld, where he co-developed and delivered globally accessible quantum computing courses.
In addition to theoretical work, he is actively involved in developing innovative educational approaches, including game-based learning methods such as QXOX (Quantum Tic-Tac-Toe), aimed at making quantum concepts more accessible and engaging for diverse audiences.