Publication Details

Automatic generation of adaptive, educational and multimedia computer games

JURNEČKA Peter and KAJAN Rudolf. Automatic generation of adaptive, educational and multimedia computer games. Signal, Image and Video Processing, vol. 2, no. 4, 2008, pp. 371-384. ISSN 1863-1703.
Type
journal article
Language
english
Authors
Jurnečka Peter, Ing. (DITS FIT BUT)
Kajan Rudolf, Ing. (DCGM FIT BUT)
Keywords

 Education - Edutainment - Multimedia computer games - Game model - Game generation - Adaptive computer game

Annotation

Education accompanies us throughout our whole life. Many innovations in education have originated from modern technologies. However, the majority of learners-especially children or teenagers-find studying from electronic educational sources and web-based information systems less exciting than playing today's popular computer games that, conversely, lack signs of education. In this paper, we describe an innovative concept of generating three- dimensional interactive multimedia educational games that combine the excitement and looks of popular computer games with the educational potential of e-learning, and the concept's realization by a software system called S.M.I.L.E.: Smart Multipurpose Interactive Learning Environment. One of its key features is the automatic generation of games based on a model created by teachers without needing them to be familiar with programming or game design. Moreover, we consider various learners' abilities and features that enable different users (including handicapped) to learn effectively by playing educational games easily created by teachers. We follow the idea that everyone needs access to quality education and are convinced that by enabling cooperative education not just among learners, but also between handicapped and able-bodied ones, we bring the humane dimension into education.

Published
2008
Pages
371-384
Journal
Signal, Image and Video Processing, vol. 2, no. 4, ISSN 1863-1703
Book
Signal, Image and Video Processing
Publisher
Springer London
Place
London, GB
BibTeX
@ARTICLE{FITPUB9416,
   author = "Peter Jurne\v{c}ka and Rudolf Kajan",
   title = "Automatic generation of adaptive, educational and multimedia computer games",
   pages = "371--384",
   booktitle = "Signal, Image and Video Processing",
   journal = "Signal, Image and Video Processing",
   volume = 2,
   number = 4,
   year = 2008,
   location = "London, GB",
   publisher = "Springer London",
   ISSN = "1863-1703",
   language = "english",
   url = "https://www.fit.vut.cz/research/publication/9416"
}
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