Course details

Application Development for Mobile Devices

TAM Acad. year 2016/2017 Winter semester 5 credits

Current academic year

Introduction to the course. Introduction to the problematic of mobile development. Development for Android, specifics of the platform, architecture of the operating system. Development for Windows Phone, specifics of the platform, architecture of the operating system. Open questions of pervasive computing - Designing Services for the future. Development for Unix systems on smartphones - Nokia, BlackBerry (QNX), Tizen, ... - specifics of the unix-based systems.

Guarantor

Language of instruction

Czech

Completion

Examination (written)

Time span

26 hrs lectures, 26 hrs projects

Assessment points

51 exam, 9 half-term test, 40 projects

Department

Lecturer

Instructor

Subject specific learning outcomes and competences

  • The student will get acquainted with existing mobile platforms and with the principles of creation of user interfaces
  • Students get an overview of the hardware platforms and operating system, their mutual comparison.
  • Students learn basics of application creation on systems Windows Phone, Android, iOS.
  • Basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others.
  • The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

Generic learning outcomes and competences

  • The student learns to search for information in English regarding very timely technologies.
  • Student learns to create projects in a small team.
  • Student learns presentation and defense of results in a small project.
  • Student will be led towards creative and innovative project design.

Learning objectives

Get acquainted with existing mobile platforms and with the principles of creation of user interfaces, to get overview of the hardware platforms and operating system, their mutual comparison. Learn basics of application creation on systems Windows Phone, Android, iOS, learn basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others. The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

Prerequisite kwnowledge and skills

  • Basic knowledge of creation of user interfaces (ITU course).
  • Knowledge of basics of computer graphics and 3D rendering with hardware acceleration (PGR course).
  • Knowledge of object oriented application design (+ one of the following languages: C++, C#, Java).
  • Knowledge of basics of operating systems (in the extent given by the Bc. level tought at FIT).

Syllabus of lectures

  1. Introduction to the course, Introduction to the problematic of mobile development.
  2. Project workshop.
  3. Development for Android I.
  4. Development for Android II.
  5. Project workshop
  6. Windows Phone 7 - Designing Applications for Marketplace
  7. Windows Phone 7 and Cloud: Practical Examples
  8. Pervasive Computing: Designing Services for the Future
  9. Project workshop
  10. Unix on smartphones - Nokia, BlackBerry (QNX), Tizen, ...
  11. Experience from practical projects.
  12. Experience from practical projects.
  13. Concluding information, preparation for the final exam.

Syllabus - others, projects and individual work of students

Team projects (4 students per project) with written documentation and defense. The projects will be applications functional on mobile devices of a selected mobile platform.

Progress assessment

  • Mid-term exam - 9 points
  • Project with a defense - 40 points
  • Final written exam - 51 points

Course inclusion in study plans

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