Faculty of Information Technology, BUT

Course details

User Interface Programming

ITU Acad. year 2017/2018 Winter semester 5 credits

Communication between computers and humans, information throughput of the interfaces, different ways to implement the interfaces, history of user interfaces and development tools, user interfaces of the current operation systems - Windows, X-Window. and others, event controlled interfaces in detail, tools for application and user interface programming, traditional, object, and component models of the interface, elements of the user interfaces - buttons, listboxes, editboxes, etc., properties of the user interface building blocks, future development in user interface design.

Guarantor

Language of instruction

Czech

Completion

Classified Credit (written+oral)

Time span

26 hrs lectures, 12 hrs pc labs, 13 hrs projects

Assessment points

20 half-term test, 25 exercises, 55 projects

Department

Lecturer

Instructor

Beran Vítězslav, Ing., Ph.D. (DCGM FIT BUT)
Dobeš Petr, Ing. (DCGM FIT BUT)
Kapinus Michal, Ing. (DCGM FIT BUT)
Kula Michal, Ing. (DCGM FIT BUT)
Lysek Tomáš, Ing. (DCGM FIT BUT)
Nosko Svetozár, Ing. (DCGM FIT BUT)

Subject specific learning outcomes and competences

The students will learn and understand the importance of user interfaces for efficient computer usage. They will learn basic principles and stucture of the application and user interface development tools; get acquainted with the history of such development tools and the probable future development. They will experience the user interface development on a series of examples, learn about the common building blocks of the user interfaces, and get familiar with properties of the building blocks in Windows, and understand the differences in X-Window implementation. They will also get the important skills needed in development of applications.

Generic learning outcomes and competences

The students will learn to search team partners and to work in team. They will also improve their skills in development tools usage and also in practical programming.

Learning objectives

To learn and understand the importance of user interfaces for efficient computer usage. To learn basic principles and stucture of the application and user interface development tools. To get acquainted with the history of such development tools and the probable future development. To experience the user interface development on a series of examples. To learn about the common building blocks of the user interfaces. To get familiar with properties of the building blocks in Windows, and understand the differences in X-Window implementation. To get the important skills needed in development of applications for the real-life and student projects.

Prerequisite kwnowledge and skills

Basic knowledge of C/C++ programming.

Study literature

  • WWW page of Borland www.borland.com, developemtn tools C++ Builder, Delphi
  • WWW Microsoft www.microsoft.com keywords Visual C++, Active X, Windows

Fundamental literature

  • Preece J.: Human-Computer Interaction, Addison-Wesley, Wokingham, UK, 1995, ISBN 0-201-62769-8
  • Dix, A., Finlay, J., Abowd, G., D.,  Beale, R.: Human-Computer Interaction (3rd edition), Prentice Hall, 2004, ISBN 0130461091
  • Shneiderman, B., Plaisant, C.: Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th edition), Pearson Addison-Wesley, 2009, ISBN 0321197860
  • Wodtke M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
  • IEEE Multimedia, IEEE - series of journals - various papers

Syllabus of lectures

  1. Introduction, design and testing of GUI (Design and testing)
  2. GUI design and testing (materials)
  3. Principles, applications, inputs and dialogs in Windows (Principles,DialogsInputsDialog demo C++Builder5/6)
  4. Tools for user interface programming - Qt (Qtexamples)
  5. Advanced tools and libraries for Windows (WPF and .NET, example)
  6. Web interfaces (Web GUI)
  7. Web 2.0
  8. Mobile platforms
  9. GTK and X-Window (presentation - GTK and examples, further material- API and extensions, basics, examples X-Win)
  10. GUI on iOS
  11. Gamification (presentation)
  12. GUI testing
  13. Final test, Conclusion

The lecture order might be actualized during the term.

Syllabus - others, projects and individual work of students

  • individual project assignment - one project for the whole duration of the course

Progress assessment

  • Mid-term test - up to 20 points
  • Evaluated computer laboratories - up to 25 points
  • Individual projects - up to 55 points

Controlled instruction

The monitored activities include individual project, mid-term test and evaluated computer laboratories. The mid-term test does not have correction term.

Exam prerequisites

successful project

Course inclusion in study plans

  • Programme IT-BC-3, field BIT, 3rd year of study, Compulsory
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