Faculty of Information Technology, BUT

Course details

Practical Aspects of Software Design

IVS Acad. year 2017/2018 Summer semester 5 credits

Fundamentals of unix philosophy and their use in programming, the role of code testing and the test-driven development, component-oriented code, performance issues, profiling, distributed version management, parallel computing, big data, practical experience of software teams.


Language of instruction



Classified Credit (written)

Time span

26 hrs lectures, 26 hrs projects

Assessment points

30 half-term test, 70 projects



Dytrych Jaroslav, Ing., Ph.D. (DCGM FIT BUT)
Grochol David, Ing. (DCSY FIT BUT)
Smrž Pavel, doc. RNDr., Ph.D. (DCGM FIT BUT)
Vaverka Filip, Ing. (DCSY FIT BUT)
Veigend Petr, Ing. (DITS FIT BUT)
Wiglasz Michal, Ing. (DCSY FIT BUT)


Bartl Vojtěch, Ing. (DCGM FIT BUT)
Dytrych Jaroslav, Ing., Ph.D. (DCGM FIT BUT)
Fajčík Martin, Ing. (DCGM FIT BUT)
Grochol David, Ing. (DCSY FIT BUT)
Špaňhel Jakub, Ing. (DCGM FIT BUT)
Vaverka Filip, Ing. (DCSY FIT BUT)
Veigend Petr, Ing. (DITS FIT BUT)
Wiglasz Michal, Ing. (DCSY FIT BUT)

Subject specific learning outcomes and competences

Students will get acquainted with modern approaches to software development, having successfully completed the course, students will be able to take part in teams developing shared code, will know the tools helping the development of efficient and well-documented code as well as applications better reflecting the users needs.

Generic learning outcomes and competences

Students will learn to work on projects. They will also improve their knowledge on modern development and documenting tools.

Learning objectives

To understand the process of software development in teams and to get acquaint with real applications that help creating and documenting component-based projects, to learn how to easily prototype graphical user interfaces, what are preconditions of successful free software and usability measurement.


Study literature

  • Ken Schwaber and Mike Beedle Agile Software Development with Scrum Addision-Wesley, 2002
  • S. A. Babkin The Practice of Parallel Programming Create Space, 2010. https://www.createspace.com/3438465

Fundamental literature

Syllabus of lectures

  1. Introduction, practical rules for writing of sustainable code and effective usage of IDE
  2. Software testing, TDD (Test-Driven Development) and its usage in team development
  3. Team work, communication, team data sharing, basics of project design and planning
  4. Distributed version contol, GIT
  5. Documentation types, system documentation generated from the code, Component-based development and cross-platform libraries
  6. Code assembling, Make, Cmake a Qmake.
  7. User interfaces
  8. Issue tracking, debugging, bugtracking and QA
  9. Demonstration exercise and mid-term test (outside the lecture time)
  10. Program deployment
  11. Algorithm optimization, paralelization and profiling
  12. Programming languages and paradigms, SWIG and integration of legacy code
  13. Invited experts from companies

Syllabus - others, projects and individual work of students

  1. Test definition (18 points)
  2. Project focused to team development (52 points)

Progress assessment

  • Mid-term test (30 points)
  • Projects (18 for individual project and 52 points for team project, 70 points in total)
  • A public defense for 5 points is included in the team project evaluation (a public speech from which a record is made).

Exam prerequisites

At least 50 points.

Course inclusion in study plans

  • Programme IT-BC-3, field BIT, 1st year of study, Elective
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