Faculty of Information Technology, BUT

Course details

Computer Graphics (in English)

PGRe Acad. year 2018/2019 Winter semester 5 credits

Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, morphing - 2D raster and 2D vector, global visibility, virtual reality, simulation and visualization of particle systems, free deformation, soft tissue animation, articulated structures animation.

Guarantor

Language of instruction

English

Completion

Examination (written)

Time span

39 hrs lectures, 6 hrs pc labs, 7 hrs projects

Assessment points

51 exam, 7 half-term test, 16 exercises, 26 projects

Department

Lecturer

Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT)
Káčerik Martin, Ing. (DCGM FIT BUT)
Klepárník Petr, Ing. (DCGM FIT BUT)
Kobrtek Jozef, Ing. (DCGM FIT BUT)

Instructor

Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT)
Káčerik Martin, Ing. (DCGM FIT BUT)
Klepárník Petr, Ing. (DCGM FIT BUT)
Kobrtek Jozef, Ing. (DCGM FIT BUT)

Subject specific learning outcomes and competences

The students will learn about theoretical background of spatial computer graphics. They get acquainted with tools for graphics scenes modelling. They learn limitations imposed to physical nature of light propagation in computer graphics, principles of methods and algorithms of spatial computer graphics, and principles of computer animation. They get acquainted with OpenGL graphics library, too. Students also acquire practical skills needed for application development with computer graphics or computer animation features.

Generic learning outcomes and competences

The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.

Learning objectives

To learn about theoretical background of spatial computer graphics. To get acquainted with tools for graphics scenes modelling. To learn limitations imposed by physical nature of light propagation in computer graphics. To learn principles of methods and algorithms of spatial computer graphics. To learn principles of computer animation. To get acquainted with OpenGL graphics library. To acquire practical skills needed for application development with computer graphics or computer animation features.

Prerequisite kwnowledge and skills

Basic knowledge of C/C++ programming, basic principles of computer graphics (vector and raster), basic operations of planar (2D) and spatial (3D) graphics, principles of main graphics application interfaces, methods and algorithms for rasterization of lines, circles and curves, filling of closed areas, methods and algorithms for pbject transformations, visibility solving, lighting, shading, and texturing.

Study literature

  • Watt, A., Watt, M.: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA, ISBN 0-201-54412-1
  • Foley, J.D., Van Dam, A.: Fundamentals of Interactive Computer Graphics, Addison-Wesley 1983, USA, ISBN 0-201-14468-9

Fundamental literature

  • Graham Sellers , Richard S Wright Jr., et al.: OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition), Addison-Wesley Professional; 7 edition (July 31, 2015), ISBN 978-0672337475
  • Frank Luna: Introduction to 3D Game Programming with DirectX 12, Mercury Learning & Information; Pap/DVD edition (March 24, 2016), ISBN: 978-1942270065
  • Steven J. Gortler: Foundations of 3D Computer Graphics (The MIT Press), The MIT Press (July 13, 2012), ISBN: 978-0262017350
  • Eric Lengyel: Mathematics for 3D Game Programming and Computer Graphics, Third Edition, Cengage Learning PTR; 3rd edition (June 2, 2011), ISBN: 978-1435458864
  • John F. Hughes: Computer Graphics: Principles and Practice (3rd Edition), Addison-Wesley Professional; 3 edition (July 20, 2013), ISBN: 978-0321399526

Syllabus of lectures

  1. Introduction, OpenGL graphics library - basics of rendering
  2. OpenGL graphics library - drawing of graphics primitives, their features, camera settings
  3. OpenGL graphics library - materials and lighting
  4. OpenGL graphics library - textures, MIP mapping, filtration
  5. OpenGL graphic library - advanced techniques, shaders
  6. Global visibility; Level of Detail
  7. Rendering and processing volumetric data
  8. Realistic rendering - Ray Tracing
  9. Realistic rendering - Radiosity, Particle methods, Path tracing
  10. Textures (generation, procedural textures, special textures)
  11. Point-based graphics
  12. 2D vector and raster morphing; Animation - particle systems
  13. Virtual and augmented reality

Syllabus - others, projects and individual work of students

  1. Individually assigned projects / Team projects

Progress assessment

  • Mid-term test - up to 7 points
  • Evaluated computer labs - up to 12 points
  • Individual project - up to 30 points
  • Written exam - up to 51 points

Controlled instruction

Mid-term test, evaluated computer labs, and individual project.

Schedule

DayTypeWeeksRoomStartEndLect.grpGroupsInfo
Monlecturelectures G202 15:0017:50 1EIT 2EIT INTE MGME xx
Wedcomp.lab2018-10-03 O204 16:0017:50 1EIT 2EIT INTE
Wedcomp.lab2018-10-17 O204 16:0017:50 1EIT 2EIT INTE
Wedcomp.lab2018-10-24 O204 16:0017:50 1EIT 2EIT INTE
Wedcomp.lab2018-10-31 O204 16:0017:50 1EIT 2EIT INTE
Thuother2018-12-13 L220 16:0017:50 INTE PGRe project presentations

Course inclusion in study plans

  • Programme IT-MSC-2, field MGMe, 1st year of study, Compulsory
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