Course details

Java Programming Language (in English)

IJAe Acad. year 2018/2019 Winter semester 5 credits

Current academic year

Object orientation. Java - language, objects, classes, programming techniques, libraries, development environments. Design patterns. Debugging and testing tools. Graphic user interface, threads.


Kočí Radek, Ing., Ph.D. (DITS FIT BUT)

Language of instruction



Classified Credit (written)

Time span

26 hrs lectures, 12 hrs pc labs, 14 hrs projects

Assessment points

20 mid-term test, 20 labs, 60 projects



Kočí Radek, Ing., Ph.D. (DITS FIT BUT)


Matyáš Jiří, Ing. (DITS FIT BUT)

Subject specific learning outcomes and competences

Ability to apply object oriented approach for application development using Java language. Experiences with design patterns and graphic user interface (Swing) in Java.

Generic learning outcomes and competences

Basis of object oriented programming. Knowledge of basic design patterns.

Learning objectives

The goal is to introduce students to object-oriented programming in Java.

Prerequisite kwnowledge and skills

Basics of imperative programming (language C) and algorithm development.

Study literature

  • Joshua Bloch: Effective Java, Prentice Hall; 2 edition (May 28, 2008), ISBN-13: 978-0321356680
  • Raoul-Gabriel Urma, Mario Fusco, Alan Mycroft: Java 8 in Action (Lambdas, streams, and functional-style programming). Manning, 2015.

Fundamental literature

Syllabus of lectures

  1. Introduction: History, tools, distributions, Java Virtual Machine (JVM). Basis of object orientation: object, class, interface, abstraction, encapsulation, constructors.
  2. Data types. Class declaration, access modifiers. Structure of application in Java, packages, compilation, run, import classes.
  3. Inheritance, polymorphism. Object initialization. Arrays. Debugging using assert.
  4. Inheritance hierarchy, type checking, type casting, object comparison. Interface in Java. Debugging tools.
  5. Exceptions. Abstract classes, nested (inner) classes, enumeration, static classes and variables.
  6. Containers: Iterators, collection, set, lits, map. Generics in containers. For-each loop, auto-boxing.
  7. Threads: Sharing, planning, synchronization.
  8. Graphic user interface JFC/Swing. Technique of application design.
  9. Input/Output operations, streams.
  10. Design patterns. Programming language guide.
  11. Generics.
  12. JVM: Class loading, memory management, garbage collector, profiling.
  13. Java Enterprise Edition: Basic overview.

Syllabus - others, projects and individual work of students

  1. Homeworks,
  2. project (a small application with GUI in Java).

Controlled instruction

  • Work out homeworks and the project.

Exam prerequisites

  • Work out all homework.
  • Work out and present the project.
  • Write a test.
  • Get at least 20 points from the project and at least 50 points in total.
Back to top