Faculty of Information Technology, BUT

Course details

Graphic and Multimedia Processors

GMU Acad. year 2019/2020 Winter semester 5 credits

Introduction, basic concepts. Graphic system architecture, CUDA. OpenCL. OpenGL. Computation optimization. Memory management. Unified memory. Graphic pipeline, paralelizatiom. Graphical systems SGI, GF7800 and next systems. MM systems, MMX, SSE, AVX. Mobile  systems. Game consoles. GPU for mobile devices. Approximate computation. Energy aware computations. Texture mapping and compression. Pixel interpolation.


Language of instruction



Credit+Examination (written)

Time span

26 hrs lectures, 8 hrs pc labs, 18 hrs projects

Assessment points

60 exam, 12 labs, 28 projects



Drábek Vladimír, doc. Ing., CSc. (DCSY FIT BUT)
Kula Michal, Ing. (DCGM FIT BUT)
Milet Tomáš, Ing. (DCGM FIT BUT)


Kula Michal, Ing. (DCGM FIT BUT)
Milet Tomáš, Ing. (DCGM FIT BUT)

Subject specific learning outcomes and competences

Students will get knowledge of graphic systems architecture, hardware support for graphical and multimedia operations and programming them in OpenCL, OpenGL  and CUDA environment.

Learning objectives

To give the students the outline of the evolution of graphic and multimedia systems architecture, the hardware support and software implementation of graphical and multimedia operations, image processing and compression, and making use of OpenCL and OpenGL languages for image information processing, optimization of the computation. New CUDA tool for programming GPGPU. Approximate computation. MM systems, mobile systems, energy aware systems.

Why is the course taught


Study literature

  • Lecture notes in e-format.

Fundamental literature

  • Aamodt Tor M., Fung Wilson Wai Lun, Rogers Timothy G.: General-Purpose Graphics Processor Architectures, Morgan&Claypool Publishers, 2018
  • NVIDIA Tesla V100 GPU Architecture, August 2017 NVIDIA Corporation
  • NVIDIA Turing GPU Architecture, 2018 NVIDIA Corporation
  • ARM Mali GPU: OpenGL ES Application Guide, 2013 ARM, ARM DUI 0555C, ID102813 

Syllabus of lectures

  • Introduction, basic concepts. Graphic system architecture, OpenCL. CUDA. Vulcan. OpenGL-CL cooperation, shaders.   
  • Introduction to up-date GPU architectures, OpenCL library.
  • Memory model, profiling.
  • Mapping of algorithms onto GPU, optimization.
  • Memory transfers, advanced optimization techniques.
  • Graphical pipeline. Advanced raster graphic architecture. Graphical systems SGI. 
  • Graphic multiprocessors  GF7800, 8800.
  • GPGPU - Tesla T8, Fermi, Tesla P100, Pascal, Titan GTX 1080, Echelon, Turing.
  • Memory management, unified memory.
  • Enargy aware GPU, a mobile 363 W.
  • Approximate computation.
  • MM systems, MMX, SSE, AVX.
  • MMP, VLIW, SoC, GPU for mobile systems.
  • Game consoles. PS4, Xbox 360, One. AMD APU. 
  • Texture mapping and compression. Pixel interpolation. 

Syllabus - others, projects and individual work of students

Individual project assignment, 28 points.

Progress assessment

Passing labs and finishing the project.

Controlled instruction

Passing labs and finishing the project. Substitution according to the decision of a teacher.

Exam prerequisites

Passing labs and finishing the project. Min 10 points.


Thulecturelectures G202 11:0012:50 1MIT 2MIT xx

Course inclusion in study plans

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