Course details
Advanced Computer Graphics (in English)
PGPa Acad. year 2019/2020 Winter semester 5 credits
Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).
Guarantor
Language of instruction
Completion
Time span
Assessment points
Department
Lecturer
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT)
Zemčík Pavel, prof. Dr. Ing. (DCGM FIT BUT)
Instructor
Subject specific learning outcomes and competences
The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
Generic learning outcomes and competences
The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ and other languages.
Learning objectives
To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.
Why is the course taught
Prerequisites
- Computer Graphics (PGR)
Study literature
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 (currently available in 3rd edition: Real-time Rendering, 2008)
Fundamental literature
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
(currently available in 3rd edition:Real-time Rendering, 2008
Tomas Akenine-Möller (Autor), Eric Haines
https://www.amazon.de/Real-time-Rendering-Tomas-Akenine-M%C3%B6ller/dp/1568814240)
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Marschner, S., Shirley, P.: Fundamentals of Computer Graphics, Fourth Edition, A. K. Peters, Ltd. Natick, MA, USA 2016 ISBN:1482229390 9781482229394
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
- Papers IEEE, ACM, Wikipedia
Syllabus of lectures
- Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 25.9. slajdy/slides)
- Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 2.10. slajdy/slides FitGL)
- Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 9.10. ray tracing program pray slajdy/slides)
- Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení I (Milet, 16.10. slajdy/slides)
- Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II (Milet, 23.10. slajdy/slides)
- Advanced Gl/Pokročilé metody GI (T. Lysek 30.10.slajdy/slides)
- CUDA and OpelCL/CUDA a OpenCL (Kula, 6.11. slajdy/slides)
- Physically based shading, Anti Aliasing (Starka 13.11. slajdy/slidesslajdy/slides)
- Large scenes/Rozsáhlé scény, level of detail (Starka lod velké scény/large scenes, 20.11.)
- Test, Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 27.11. slajdy/slides)
- Efektivní řazení a hledání v renderovacích algoritmech/Efficient Sorting and Searching in Rendering Algorithms (guest V. Havran slajdy/slides, updated slides ČVUT v Praze, 4.12.)
- Animation of skeletal structures/Animace kloubních soustav, "motion capture" (guest M. Fědor 11.12.)
- Virtual and augmented reality, conclusions/Virtuání a rozšířená realita, závěr (Beran, Zemčík, 18.12. slajdy/slides)
POZOR!!! Témata a data přednášek jsou orientační a budou v průběhu semestru aktualizována.
NOTE: The topics and dates are just FYI, not guaranteed, and will be continuously updated.
Syllabus - others, projects and individual work of students
- Homeworks (5 runs) at the beginning of semester
- Individually assigned projects.
Progress assessment
Homeworks, mid-term test, individual project.
Course inclusion in study plans
- Programme IT-MSC-2, field MBI, MBS, MIN, MIS, MMM, MPV, MSK, any year of study, Elective
- Programme IT-MSC-2, field MGM, MGMe, any year of study, Compulsory-Elective group G
- Programme MITAI, specialisation NADE, NBIO, NCPS, NEMB, NHPC, NIDE, NISD, NISY, NMAL, NMAT, NNET, NSEC, NSEN, NSPE, NVER, NVIZ, any year of study, Elective
- Programme MITAI, specialisation NGRI, 2nd year of study, Compulsory