Faculty of Information Technology, BUT

Course details

Advanced Computer Graphics (in English)

PGPa Acad. year 2019/2020 Winter semester 5 credits

Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).

Guarantor

Language of instruction

English

Completion

Examination (written)

Time span

26 hrs lectures, 26 hrs projects

Assessment points

51 exam, 9 half-term test, 40 projects

Department

Lecturer

Instructor

Milet Tomáš, Ing. (DCGM FIT BUT)

News


This course is instructed in English, and it is intended for incoming Erasmus+ students, too.

Subject specific learning outcomes and competences

The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.

Generic learning outcomes and competences

The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.

Learning objectives

To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.

Why is the course taught

Prerequisites

Study literature

  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 (currently available in 3rd edition: Real-time Rendering, 2008) 

Fundamental literature

  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 (currently available in 3rd edition: Real-time Rendering, 2008) 
  • Papers IEEE, ACM, Wikipedia
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 

Syllabus of lectures

  1. Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky
  2. Advanced work with shaders/Pokročilá práce se shadery, (Frame Buffer, Teselation, Compute Shader)
  3. Optimization of ray tracing/Optimalizace sledování paprsku 
  4. Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení
  5. Visibility, shadow maps, shadow volumes, real-time global illumination II/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II
  6. Advanced Gl/Pokročilé metody GI
  7. CUDA and OpelCL/CUDA a OpenCL
  8. Physically based shading, Antialiasing/Fyzikálně podložené zobrazování, antialiasing
  9. Large scenes, level of detail/Rozsáhlé scény, level of detail
  10. Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR
  11. Animation of skeletal structures, motion capture/ Animace kloubních soustav, "motion capture"
  12. Virtual and augmented realisty/Virtuání a rozšířená realita 
  13. Pokročilé metody realistického zobrazování/Advanced methods of realistic rendering

Syllabus - others, projects and individual work of students

  1. Homeworks (5 runs) at the beginning of semester
  2. Individually assigned projects.

Progress assessment

Homeworks, mid-term test, individual project.

Schedule

DayTypeWeeksRoomStartEndLect.grpGroupsInfo
Wedlecturelectures G202 13:0014:50 1EIT 1MIT 2EIT 2MIT INTE xx

Course inclusion in study plans

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