Faculty of Information Technology, BUT

Course details

Graphic and Multimedia Processors

GMU Acad. year 2006/2007 Winter semester 5 credits

Colour models. Principles of 2D/3D graphics. Algorithms for computer graphics and computational complexity. First and second generation of graphical processors - TMS34010/20, TIGA, Trio64V+, Intel i860, Savage3D, Intel740, Permedia, RIVA TNT. Organization of video memory. Parallelization of geometry engine. Multiprocessor raster architectures - image and object parallelization. Texture mapping and compression, pixel interpolation. Quantization. Predictive coding. Cosine and wavelet transform. Motion compensation and hybrid coding. Subband coding and vector quantization. Huffman coding. Run length coding. LZ77, 78. Standards for image, video and audio transmission - JPEG, ITU-T H.261, MPEG-1, 2, 4, 7. Multimedia processors - VLIW, Mpact, CyberPro. Video standards (D-VHS, DV, IEEE 1394 Firewire). Multimedia extensions of instruction set x86 - MMX, SIMD. Game consoles.

Guarantor

Language of instruction

Czech

Completion

Credit+Examination (written)

Time span

39 hrs lectures, 8 hrs pc labs, 5 hrs projects

Assessment points

60 exam, 40 projects

Department

Lecturer

Instructor

Subject specific learning outcomes and competences

Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenGL.

Learning objectives

To inform the students about hardware support and implementation of graphical amultimedia operations and making use of OpenGL language for image information processing.

Prerequisites

Study literature

  • Lecture notes in e-format.

Fundamental literature

  • Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990
  • Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996

Syllabus of lectures

  • Color model, 2D graphics.
  • 3D graphics, complexity, graphical accelerators.
  • Video memory, graphical processors.
  • Parallelization of geometry and raserization stage.
  • Architecture SGI, texture mapping and compression, pixel interpolation.
  • Kvantizing and prediction coding.
  • Cosine and wavelet transform.
  • Motion compensation, subband coding.
  • Huffman and arithmetic coding, RLE.
  • Data compression, LZ 77, LZ 78, Burrows-Wheeler transform.
  • JPEG, ITU-T H.261, MPEG-1.
  • MPEG-2, -4, -7.
  • Multimedia processors, instruction sets. Game consoles.

Syllabus - others, projects and individual work of students

Individual project assignment.

Progress assessment

Passing labs and finishing the project.

Controlled instruction

Passing labs and finishing the project.

Exam prerequisites

Passing labs and finishing the project.

Course inclusion in study plans

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