Course details
Graphic and Multimedia Processors
GMU Acad. year 2026/2027 Winter semester 5 credits
Introduction, basic concepts. Graphic system architecture, CUDA. OpenCL. OpenGL. Computation optimization. Memory management. Unified memory. Graphic pipeline, paralelizatiom. Graphical systems SGI. Evolution of the NVIDIA GPU architecture GF7800 up to Ampere. MM systems, MMX, SSE, AVX. GPU for mobile systems. Game consoles. Approximate computation, energy aware computations. Texture mapping and compression.
Guarantor
Course coordinator
Language of instruction
Completion
Time span
- 26 hrs lectures
- 8 hrs pc labs
- 30 hrs projects
Assessment points
- 60 pts final exam
- 12 pts labs
- 28 pts projects
Department
Lecturer
Instructor
Learning objectives
To give the students the outline of the evolution of graphic and multimedia systems architecture, the hardware support and software implementation of graphical and multimedia operations, image processing and compression, and making use of OpenCL and OpenGL languages for image information processing, optimization of the computation. New CUDA tool for programming GPGPU. Approximate computation. MM systems, mobile systems, energy aware systems.
Students will get knowledge of graphic systems architecture, hardware support for graphical and multimedia operations and programming them in OpenCL, OpenGL and CUDA environment.
Recommended prerequisites
- Computer Graphics (PGR)
Study literature
- Přednáškové materiály v elektronické formě.
Syllabus of lectures
- Introduction, basic concepts. Graphic system architecture, OpenCL. CUDA. Vulcan. OpenGL-CL cooperation, shaders.
- Introduction to up-date GPU architectures, OpenCL library.
- Memory model, profiling.
- Mapping of algorithms onto GPU, optimization.
- Memory transfers, advanced optimization techniques.
- Graphical pipeline. Advanced raster graphic architecture. Graphical systems SGI.
- Graphic multiprocessors GF7800, 8800.
- GPGPU - Tesla T8, Fermi, Tesla P100, Pascal, Titan GTX 1080, Echelon, Turing, Ampere.
- Memory management, unified memory.
- Enargy aware GPU, a mobile 363 microW.
- Approximate computation.
- MM systems, MMX, SSE, AVX.
- MMP, VLIW, SoC, GPU for mobile systems.
- Game consoles. PS4, Xbox 360, One. AMD APU.
- Texture mapping and compression. Pixel interpolation.
Syllabus of computer exercises
- Introduction to OpenCL
- OpenCL memory model
- Cooperation between threads in OpenCL
- Parallelization using OpenGL
Syllabus - others, projects and individual work of students
Individual project assignment, 28 points.
Progress assessment
Passing labs and finishing the project.
Passing labs and finishing the project. Substitution according to the decision of a teacher.
Schedule
| Day | Type | Weeks | Room | Start | End | Capacity | Lect.grp | Groups | Info |
|---|---|---|---|---|---|---|---|---|---|
| Mon | lecture | 1., 2., 4., 5., 6., 7., 8., 9., 10., 11., 12., 13. of lectures | E104 | 18:00 | 19:50 | 70 | 1MIT 2MIT | xx | Milet |
| Fri | comp.lab | lectures | O204 | 14:00 | 15:50 | 20 | 1MIT 2MIT | xx |
Course inclusion in study plans