Faculty of Information Technology, BUT

Course details

Computer Graphics

POG Acad. year 2004/2005 Summer semester 7 credits

Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, morphing - 2D raster and 2D vector, global visibility, virtual reality, simulation and visualization of particle systems, free deformation, soft tissue animation, articulated structures animation

Guarantor

Language of instruction

Czech

Completion

Examination (written)

Time span

39 hrs lectures, 18 hrs pc labs, 21 hrs projects

Assessment points

50 exam, 5 half-term test, 15 exercises, 30 projects

Department

Lecturer

Instructor

Subject specific learning outcomes and competences

The students will learn about theoretical background of spatial computer graphics. They get acquainted with tools for graphics scenes modelling. They learn limitations imposed to physical nature of light propagation in computer graphics, principles of methods and algorithms of spatial computer graphics, and principles of computer animation. They get acquainted with OpenGL graphics library, too. Students also acquire practical skills needed for application development with computer graphics or computer animation features.

Generic learning outcomes and competences

The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.

Learning objectives

To learn about theoretical background of spatial computer graphics. To get acquainted with tools for graphics scenes modelling. To learn limitations imposed to physical nature of light propagation in computer graphics. To learn principles of methods and algorithms of spatial computer graphics. To learn principles of computer animation. To get acquainted with OpenGL graphics library. To acquire practical skills needed for application development with computer graphics or computer animation features.

Prerequisites

Prerequisite kwnowledge and skills

Basic knowledge of C/C++ programming, basic principles of computer graphics (vector and raster), basic operations of planar (2D) and spatial (3D) graphics, principles of main graphics application interfaces, methods and algorithms for rasterization of lines, circles and curves, filling of closed areas, methods and algorithms for pbject transformations, visibility solving, lighting, shading, and texturing.

Study literature

  • Watt A, Watt M: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA, ISBN: 0-201-54412-1

Fundamental literature

  • Watt A, Watt M: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA
  • Foley J D, Van Dam A: Fundamentals of Interactive Computer Graphics, Addison-Wesley 1983, USA
  • Sochor J, Žára J: Algoritmy počítačové grafiky, lectures EF ČVUT, Prague 1994

Syllabus of lectures

  1. Introduction, OpenGL graphics library - basics of rendering
  2. OpenGL graphics library - drawing of graphics primitives, their features, camera settings
  3. OpenGL graphics library - materials and lighting
  4. OpenGL graphics library - textures, MIP mapping, filtration
  5. OpenGL graphic library - rendering
  6. Textures (generation, procedural textures, special textures)
  7. Morphing - 2D raster and 2D vector, Simulation and visualization of particle systems
  8. Point-based graphics, test
  9. Volume data rendering
  10. Ray tracing advanced methods, radiation methods
  11. Global visibility, virtual reality
  12. Basics of image processing and machine vision
  13. Interactive animation of human body

Progress assessment

  • Mid-term test - up to 5 points
  • Evaluated computer labs - up to 15 points
  • Individual project - up to 30 points
  • Written exam - up to 50 points

Controlled instruction

The evaluated teaching activities include mid-term test, evaluated computer excercises, individual project, and final exam. The mid.term test does not have correction option, the final exam has two possible correction terms.
Back to top