Faculty of Information Technology, BUT

Course details

Computer Graphics

PGD Acad. year 2002/2003 Winter semester

3D Concept and Representation, Curves and Surfaces in 3D, Transformations in 3D, Viewing, Hidden Surfaces Removal, Light Models and Continuous Shading, Ray tracing, Radiosity, Color models, Concept of Image Processing, Fractal Graphics, Picture Animation, User Interface for Computer Graphics, Advanced Software Packages for Graphics, Advanced Computer Architectures for Computer Graphics.

Guarantor

Language of instruction

Czech

Completion

Examination (written)

Time span

39 hrs lectures

Assessment points

Lecturer

Subject specific learning outcomes and competences

Student is able to implement discussed algortihms into the applications rendering 3D scenes and objects.

Learning objectives

The aim of the course is to introduce the student to the set of topics presenting the upgrade of basic principles for the design, use and understanding of computer graphics systems. Following algorithms for creating and manipulating graphical color display in 3D are discussed.

Study literature

  • Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
  • Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992

Fundamental literature

  • Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
  • Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992

Syllabus of lectures

  • OpenGL 1
  • OpenGL 2
  • OpenGL 3
  • OpenGL 4
  • Procedural texturing, textures and modelling
  • Modelling (NURBS, implicit surfaces, ...)
  • Radiosity (advanced methods)
  • Global visibility, collision detection
  • Raytracing - advanced methods
  • Volume rendering
  • Articulated structure animation, skeleton animation
  • Non-linear deformation and metamorphosis 2D/3D
  • Non-linear deformation and metamorphosis in 3D, soft-object animation
  • Virtual and augmented reality
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