Course details

Practical Aspects of Software Design

IVS Acad. year 2010/2011 Summer semester 5 credits

Current academic year

Fundamentals of unix philosophy and their use in programming, the role of code testing and the test-driven development, component-oriented code, performance issues, profiling, distributed version management, parallel computing, big data, practical experience of software teams.

Guarantor

Language of instruction

Czech

Completion

Classified Credit (written)

Time span

26 hrs lectures, 26 hrs projects

Assessment points

30 half-term test, 70 projects

Department

Lecturer

Instructor

Dytrych Jaroslav, Ing., Ph.D. (DCGM FIT BUT)
Mrnuštík Michal, Ing. (DCGM FIT BUT)
Otrusina Lubomír, Ing. (DCGM FIT BUT)
Polok Lukáš, Ing. (DCGM FIT BUT)
Schmidt Marek, Ing. (DCGM FIT BUT)
Šperka Svatopluk, Ing. (DCGM FIT BUT)

Subject specific learning outcomes and competences

Students will get acquainted with modern approaches to software development, having successfully completed the course, students will be able to take part in teams developing shared code, will know the tools helping the development of efficient and well-documented code as well as applications better reflecting the users needs.

Generic learning outcomes and competences

Students will learn to work on projects. They will also improve their knowledge on modern development and documenting tools.

Learning objectives

To understand the process of software development in teams and to get acquaint with real applications that help creating and documenting component-based projects, to learn how to easily prototype graphical user interfaces, what are preconditions of successful free software and usability measurement.

Prerequisites

Syllabus of lectures

  1. Introduction, motivation, basic concepts, course organization
  2. Practical use of the Unix philosophy in programming
  3. Role of tests in software development
  4. Issue tracking, profiling, debugging
  5. component-based development, cross-platform libraries, dependencies among code, code assembling
  6. System documentation generated from the code
  7. Distributed version control, GIT
  8. Designing user interface, user experience
  9. Usability measurement
  10. Speeding-up computation via parallelization
  11. Alternative programming paradigms
  12. Invited experts from companies
  13. Presentations of project results

Syllabus - others, projects and individual work of students

  1. Test definition (20 points)
  2. Performance issues identification (15 points)
  3. Mock-up creation (20 points)
  4. Literate programming (15 points)

Progress assessment

  • Mid-term test (30 points)
  • Projects (70 points in total)

Exam prerequisites

At least 50 points.

Course inclusion in study plans

  • Programme IT-BC-3, field BIT, 1st year of study, Elective
Back to top