Thesis Details

Procedurální generování herních úrovní

Bachelor's Thesis Student: Dobiš Tomáš Academic Year: 2014/2015 Supervisor: Polok Lukáš, Ing.
English title
Procedural Generation of Game Levels
Language
Czech
Abstract

This project focuses on 3D game analysis and usage of gathered data in procedural generation of 3D game level. The aim is to design pseudorandom level generator with modifiable attributes through usage of algorithms for searching spanning tree in graph and implement application which demonstrates maze.

Keywords

spanning tree, procedural generation, 3D game analysis, pseudorandomness, game level, computer graphics

Department
Degree Programme
Information Technology
Status
not defended
Date
16 June 2015
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Janoušek Vladimír, doc. Ing., Ph.D. (DITS FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Strnadel Josef, Ing., Ph.D. (DCSY FIT BUT), člen
Szőke Igor, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
DOBIŠ, Tomáš. Procedurální generování herních úrovní. Brno, 2015. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2015-06-16. Supervised by Polok Lukáš. Available from: https://www.fit.vut.cz/study/thesis/16982/
BibTeX
@bachelorsthesis{FITBT16982,
    author = "Tom\'{a}\v{s} Dobi\v{s}",
    type = "Bachelor's thesis",
    title = "Procedur\'{a}ln\'{i} generov\'{a}n\'{i} hern\'{i}ch \'{u}rovn\'{i}",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2015,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/16982/"
}
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