Thesis Details

Strategie herních systémů

Bachelor's Thesis Student: Švestka Marek Academic Year: 2014/2015 Supervisor: Zemčík Pavel, prof. Dr. Ing.
English title
Strategy for Game Systems
Language
Czech
Abstract

This thesis resolves the artificial intelligence representation in computer games. The goal was to find it's suitable interpretation methods. The issue was solved with "map"implementation, which is the n-dimension matrix holding the information about current game state for the concrete player. There were various types of these matrixes used in this thesis. Furthermore was designed a way to evolve computer opponents during the gameplay and created an algorithm, that gives the idea of the space in which it is located. Benefit from this thesis is a solution that makes artificial adversary close to human gameplay behavior. The outcome could also be used in simulators for military battles in real world.

Keywords

artificial intelligence, computer games, strategy games, decision making, planning, matrix

Department
Degree Programme
Information Technology
Files
Status
defended, grade C
Date
18 June 2015
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Grézl František, Ing., Ph.D. (DCGM FIT BUT), člen
Kolář Dušan, doc. Dr. Ing. (DIFS FIT BUT), člen
Rozman Jaroslav, Ing., Ph.D. (DITS FIT BUT), člen
Strnadel Josef, Ing., Ph.D. (DCSY FIT BUT), člen
Citation
ŠVESTKA, Marek. Strategie herních systémů. Brno, 2015. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2015-06-18. Supervised by Zemčík Pavel. Available from: https://www.fit.vut.cz/study/thesis/17593/
BibTeX
@bachelorsthesis{FITBT17593,
    author = "Marek \v{S}vestka",
    type = "Bachelor's thesis",
    title = "Strategie hern\'{i}ch syst\'{e}m\r{u}",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2015,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/17593/"
}
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