Thesis Details

Rozhraní pro tvorbu herních agentů v prostředí Jason

Bachelor's Thesis Student: Rusnák Jakub Academic Year: 2014/2015 Supervisor: Král Jiří, Ing.
English title
Interface for Creation of Game Agents in Jason
Language
Czech
Abstract

Thesis deals with creation of interface for creating agents in Jason programming language for Unreal Tournament 2004. Reader is introduced to theory of agent systems, UnrealTournament game and GameBots environment. The paper describes design of this interface and it's implementation. It also deals with the problem of finding path for bots in game. It desribes creation of your own bot using this interface. Finally, efficiency of solution is evaluated.

Keywords

multi-agent system, artificial intelligence, Jason, AgentSpeak, BDI agent, Unreal Tournament, GameBots, pathfinding

Department
Degree Programme
Information Technology
Files
Status
defended, grade C
Date
17 June 2015
Reviewer
Committee
Hanáček Petr, doc. Dr. Ing. (DITS FIT BUT), předseda
Kořenek Jan, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Květoňová Šárka, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Zbořil František, doc. Ing., Ph.D. (DITS FIT BUT), člen
Citation
RUSNÁK, Jakub. Rozhraní pro tvorbu herních agentů v prostředí Jason. Brno, 2015. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2015-06-17. Supervised by Král Jiří. Available from: https://www.fit.vut.cz/study/thesis/17643/
BibTeX
@bachelorsthesis{FITBT17643,
    author = "Jakub Rusn\'{a}k",
    type = "Bachelor's thesis",
    title = "Rozhran\'{i} pro tvorbu hern\'{i}ch agent\r{u} v prost\v{r}ed\'{i} Jason",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2015,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/17643/"
}
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