Thesis Details
Adaptivní generování příběhu v RPG
English title
Adaptive Plot Generation in Role-Playing Game
Language
Czech
Abstract
Generating a story, while trying to preserve at least some qualities of author-written narrative is a complex issue. In this thesis several currently existing systems and approaches are discussed. Then, a solution based on evolutionary computation is presented, and its traits shown on small-scale proof-of-concept scenario. Finally, this approach is compared againist existing solutions.
Keywords
Evolutionary computaion, Interactive narrative, artificial intelligence, computer games
Department
Degree Programme
Information Technology
Files
Status
defended, grade E
Date
17 June 2015
Reviewer
Committee
Hanáček Petr, doc. Dr. Ing. (DITS FIT BUT), předseda
Kořenek Jan, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Květoňová Šárka, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Zbořil František, doc. Ing., Ph.D. (DITS FIT BUT), člen
Kořenek Jan, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Květoňová Šárka, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Zbořil František, doc. Ing., Ph.D. (DITS FIT BUT), člen
Citation
VYMAZAL, Jiří. Adaptivní generování příběhu v RPG. Brno, 2015. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2015-06-17. Supervised by Hrbáček Radek. Available from: https://www.fit.vut.cz/study/thesis/17899/
BibTeX
@bachelorsthesis{FITBT17899, author = "Ji\v{r}\'{i} Vymazal", type = "Bachelor's thesis", title = "Adaptivn\'{i} generov\'{a}n\'{i} p\v{r}\'{i}b\v{e}hu v RPG", school = "Brno University of Technology, Faculty of Information Technology", year = 2015, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/17899/" }