Thesis Details

Raytracing pro GPUEngine

Master's Thesis Student: Novák David Academic Year: 2018/2019 Supervisor: Starka Tomáš, Ing.
English title
Raytracing for GPUEngine
Language
Czech
Abstract

The main goal of this thesis is ray tracing optimization, especially with the use of acceleration data structure. It'll be focused on discretion about various structure build strategies and their traversal. Different algorithms on the CPU and on the GPU will be implemented and compared in the thesis, specifically will be compared the speed of build and final structure quality, which have a direct influence on ray tracing performance. A ray tracing application will be implemented for the purpose of the acceleration structure quality test. A part with acceleration structure building will be added to GPUEngine library.

Keywords

Ray tracing, Bounding volume hierarchy, OpenGL, Ray tracing optimization

Department
Degree Programme
Information Technology, Field of Study Computer Graphics and Multimedia
Files
Status
defended, grade C
Date
17 June 2019
Reviewer
Committee
Smrž Pavel, doc. RNDr., Ph.D. (DCGM FIT BUT), předseda
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Hradiš Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Polčák Libor, Ing., Ph.D. (DIFS FIT BUT), člen
Šimko Marián, doc. Ing., Ph.D. (FIIT STU), člen
Citation
NOVÁK, David. Raytracing pro GPUEngine. Brno, 2019. Master's Thesis. Brno University of Technology, Faculty of Information Technology. 2019-06-17. Supervised by Starka Tomáš. Available from: https://www.fit.vut.cz/study/thesis/21367/
BibTeX
@mastersthesis{FITMT21367,
    author = "David Nov\'{a}k",
    type = "Master's thesis",
    title = "Raytracing pro GPUEngine",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2019,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/21367/"
}
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