Thesis Details
Hybridní raytracing v rozhraní DXR
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-future rendering engines. Specifically, DirectX Ray Tracing API and Nvidia Turing architecture are being examined. Design and implementation of a hybrid rendering engine with support for hardware accelerated ray tracing is included and used in implementation of frequently used graphical effects -- hard and soft shadows, reflections, and Ambient Occlusion. The assessment is made in terms of difficulty of integration into a rendering engine, performance of the resulting system and suitability of implementation of chosen graphical effects. Performance parameters -- including number of rays cast per second, time to build acceleration structures and computation time on the GPU -- are tested and discussed.
Ray Tracing, Hybrid Ray Tracing, DXR, DirectX, DirectX Ray Tracing, Rasterization, Nvidia Turing, Accelerated Ray Tracing, Ambient Occlusion
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Hradiš Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Polčák Libor, Ing., Ph.D. (DIFS FIT BUT), člen
Šimko Marián, doc. Ing., Ph.D. (FIIT STU), člen
@mastersthesis{FITMT21647, author = "Tom\'{a}\v{s} Pol\'{a}\v{s}ek", type = "Master's thesis", title = "Hybridn\'{i} raytracing v rozhran\'{i} DXR", school = "Brno University of Technology, Faculty of Information Technology", year = 2019, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/21647/" }