Thesis Details

Optimalizace matchmakingu na základě simulace

Bachelor's Thesis Student: Eštvan Ivan Academic Year: 2018/2019 Supervisor: Milet Tomáš, Ing., Ph.D.
English title
Simulation Based Matchmaking Optimisation
Language
Czech
Abstract

This bachelor's thesis focuses on designing a working matchmaking system and simulation environment for a First Person Shooter like game and their implementation within Unreal Engine 4. It introduces various types of matchmaking systems used in today's games and explains some basic concepts used in Unreal Engine 4 to implement such environments. Implemented system then takes the input data, with information about players, creates matches by using our own matchmaking and performs a simulation of them, providing the simulation results of created matches for further analysis.

Keywords

artificial intelligence, unreal engine 4, matchmaking, c++, blueprint, skills, team deathmatch, simulation, balance

Department
Degree Programme
Information Technology
Files
Status
defended, grade A
Date
13 June 2019
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Drábek Vladimír, doc. Ing., CSc. (DCSY FIT BUT), člen
Rozman Jaroslav, Ing., Ph.D. (DITS FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
EŠTVAN, Ivan. Optimalizace matchmakingu na základě simulace. Brno, 2019. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2019-06-13. Supervised by Milet Tomáš. Available from: https://www.fit.vut.cz/study/thesis/22016/
BibTeX
@bachelorsthesis{FITBT22016,
    author = "Ivan E\v{s}tvan",
    type = "Bachelor's thesis",
    title = "Optimalizace matchmakingu na z\'{a}klad\v{e} simulace",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2019,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/22016/"
}
Back to top