Thesis Details
Vykreslování planet s využitím adaptivních úrovní detailů
English title
Adaptive Level of Detail for Planet Rendering
Language
Czech
Abstract
This bachelor thesis is focused on real time planet rendering with adaptive level of terain detail in Unity engine. Chunked LOD algorithm is modified and used for adaptive change of level of detail. Intancing is used for efective data rendering. Graphic card is used for creating planet geometry with heightmaps and there is also tessellation used for gradual morfing of level change of detail.
Keywords
Unity, quadtree, Chunked LOD, frustum culling, tessellation, instancing, heightmap, adaptive level of detail
Department
Degree Programme
Information Technology
Files
Status
defended, grade D
Date
13 June 2019
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Drábek Vladimír, doc. Ing., CSc. (DCSY FIT BUT), člen
Rozman Jaroslav, Ing., Ph.D. (DITS FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Drábek Vladimír, doc. Ing., CSc. (DCSY FIT BUT), člen
Rozman Jaroslav, Ing., Ph.D. (DITS FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
MORAVEC, Matěj. Vykreslování planet s využitím adaptivních úrovní detailů. Brno, 2019. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2019-06-13. Supervised by Matýšek Michal. Available from: https://www.fit.vut.cz/study/thesis/22104/
BibTeX
@bachelorsthesis{FITBT22104, author = "Mat\v{e}j Moravec", type = "Bachelor's thesis", title = "Vykreslov\'{a}n\'{i} planet s vyu\v{z}it\'{i}m adaptivn\'{i}ch \'{u}rovn\'{i} detail\r{u}", school = "Brno University of Technology, Faculty of Information Technology", year = 2019, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/22104/" }