Thesis Details
Controlling Virtual Avatar in Microsoft HoloLens with Use of Real-World Elements
Aim of this paper is to study the problem of surface scanning and mapping in augmented reality using the Microsoft HoloLens headset and to introduce the solution on how to dynamically generate virtual content that would be able to respond to dynamic environment changes. The goal is to collect the data about the real environment in order to gain the knowledge of its modifications, to process it and understand. To accomplish this goal, HoloLens native components for spatial awareness were used. The final application that demonstrates this functionality contains a virtual avatar that moves around the environment in order to collect randomly generated targets. The character is able to react on dynamic environment changes and is controlled by the gamepad, connected to the headset via Bluetooth.
Microsoft HoloLens, augmented reality, virtual reality, mixed reality, AR, VR, MR, Spatial Mapping, Spatial Understanding, head-mounted display, Unity
Bartík Vladimír, Ing., Ph.D. (DIFS FIT BUT), člen
Drahanský Martin, prof. Ing., Dipl.-Ing., Ph.D. (DITS FIT BUT), člen
Hrubý Martin, Ing., Ph.D. (DITS FIT BUT), člen
Martínek Tomáš, doc. Ing., Ph.D. (DCSY FIT BUT), člen
@bachelorsthesis{FITBT22767, author = "Klaudia Fajtov\'{a}", type = "Bachelor's thesis", title = "Controlling Virtual Avatar in Microsoft HoloLens with Use of Real-World Elements", school = "Brno University of Technology, Faculty of Information Technology", year = 2020, location = "Brno, CZ", language = "english", url = "https://www.fit.vut.cz/study/thesis/22767/" }