Thesis Details

Herní demo v Unity

Bachelor's Thesis Student: Kocián Kryštof Academic Year: 2019/2020 Supervisor: Milet Tomáš, Ing., Ph.D.
English title
Game Demo in Unity
Language
Czech
Abstract

The aim of this bachelor's thesis is to design and implement a game containing procedurally generated content in Unity. Inside you can find a summary of information about videogames, selected methods of procedural generation and a description of the design and implementation process of the game itself.

Keywords

Unity, Unity3D, C#, computer game, game, 3D game, turn-based game, game engine, game mechanics, path finding, procedural generation, Perlin noise, game design, L-system, user interface, Shader Graph

Department
Degree Programme
Information Technology
Files
Status
defended, grade B
Date
8 July 2020
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Citation
KOCIÁN, Kryštof. Herní demo v Unity. Brno, 2020. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2020-07-08. Supervised by Milet Tomáš. Available from: https://www.fit.vut.cz/study/thesis/23099/
BibTeX
@bachelorsthesis{FITBT23099,
    author = "Kry\v{s}tof Koci\'{a}n",
    type = "Bachelor's thesis",
    title = "Hern\'{i} demo v Unity",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2020,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/23099/"
}
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