Thesis Details
Hra v OpenGL
The goal of this thesis is to create a custom game with an AI opponent. The theoretical part of the thesis deals mainly with artificial intelligence in games in general. The game's graphics are three-dimensional and use the OpenGL API and the GPUEngine graphics library. The created game is a turn-based strategy game similar to chess, offering computer opponents of various difficulties using a custom modification of the Minimax strategy with a complex heuristic. The game also offers local multiplayer. The results of this thesis can serve as inspiration or a basis for the study of artificial intelligence in games.
Game, 3D, Graphics, Artificial intelligence, AI, Game AI, Minimax, A*, A-star, OpenGL, GPUEngine, QtQuick, QML
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
@bachelorsthesis{FITBT23400, author = "Pavel Hran\'{a}\v{c}", type = "Bachelor's thesis", title = "Hra v OpenGL", school = "Brno University of Technology, Faculty of Information Technology", year = 2021, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/23400/" }