Thesis Details
Simulation in Unity
We will build upon a recent surge in popularity of entity component systems for game development. It is our goal to create a ecosystem simulation application in the Unity engine. We will focus on the advantages of using the ECS architecture and explain its attributes and differences compared to a more traditional approach. Using the Entitas framework inside the Unity engine to power our simulation. The finished product emulates the Lotka-Volterra equations, also known as the predator-prey equations. The final findings are presented as graphs that follow the expected graphs closely. This work gives in depth knowledge about ECS architecture and its specifics in the Entitas implementation. It also summarizes my approach to creating a simple ecosystem and the findings of the simulation.
Simulation, Unity, Component system, Entity system, Entity Component System, ECS, Entitas, C\#, Game design, Ecosystem, Composition, Composition over inheritance, Data oriented design
Bartík Vladimír, Ing., Ph.D. (DIFS FIT BUT), člen
Bařina David, Ing., Ph.D. (DCGM FIT BUT), člen
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
@bachelorsthesis{FITBT23498, author = "Vojt\v{e}ch Krop\'{a}\v{c}ek", type = "Bachelor's thesis", title = "Simulation in Unity", school = "Brno University of Technology, Faculty of Information Technology", year = 2021, location = "Brno, CZ", language = "english", url = "https://www.fit.vut.cz/study/thesis/23498/" }