Thesis Details
Blender plugin pro převod modelů na vektorovou grafiku
This thesis deals with the design and implementation of an extension (plugin) for Blender software. This extensions adds the feature of converting 3D models in a Blender scene to a 2D vector graphics file in the SVG format that represents the original scene. The thesis focuses on creating the plugin's user interface, conversion of vertex coordinates from 3D scene to 2D window coordinates, calculating the resulting polygon color based on lighting and material, cutting of conflicting (colliding) objects and determining the order in which the resulting polygons have to be drawn. The result of the implementation is a plugin that allows the user to create 3D models which can be converted (snapshot) to SVG formatted vector graphics files, instead of manually creating 2D vector images.
model conversion, 3D to 2D, 3D to SVG, model to SVG, vector graphics, depth sorting, collision detection, cutting, octree, Blender, plugin, addon, Python
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
@bachelorsthesis{FITBT23537, author = "Ji\v{r}\'{i} Kop\'{a}\v{c}ek", type = "Bachelor's thesis", title = "Blender plugin pro p\v{r}evod model\r{u} na vektorovou grafiku", school = "Brno University of Technology, Faculty of Information Technology", year = 2021, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/23537/" }