Thesis Details
Graphics Intro 64kB Using OpenGL
The goal of this thesis was to implement and describe a computer graphics intro using OpenGL, with an executable file size no greater than 64 KiB. It renders a 3D animation imitating a natural environment by combining various techniques into a single scene. The intro was implemented to run on Microsoft Windows using simplex noise, L-systems and several shader programs written in GLSL, including a compute shader for L-system instruction processing. The final executable size is below 8 KiB. It is capable of rending a simple nature-like scene of a mountainous terrain with scarce vegetation, reflective bodies of water and a sky that changes based on a time of day.
intro, demoscene, computer graphics, OpenGL, GLSL, simplex noise, L-systems, procedural generation
Bartík Vladimír, Ing., Ph.D. (DIFS FIT BUT), člen
Bařina David, Ing., Ph.D. (DCGM FIT BUT), člen
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
@bachelorsthesis{FITBT23692, author = "Ivo Meixner", type = "Bachelor's thesis", title = "Graphics Intro 64kB Using OpenGL", school = "Brno University of Technology, Faculty of Information Technology", year = 2021, location = "Brno, CZ", language = "english", url = "https://www.fit.vut.cz/study/thesis/23692/" }