Thesis Details
Zobrazování komplexních 3D scén
This thesis deals with representation of large and complex 3D scenes which are usually used by modern computer games. Main aim is design and implementation of data driven rendering system. Proper rendering is directed (driven) by scene description. This description is also designed with respect to scene creators whose typically do not have deep knowledge of programming languages in contrast to game programming developers. First part is focused on design of efficient scene description and its possible applications at scene rendering. Second part is focused on proper system implementation. Finally, consequently important system optimizations are mentioned too.
Scene, 3D graphic, virtual reality, large scenes, data-driven rendering, rendering configuration, model description, geometry, visibility determination, rendering optimization, scene description, scene management.
Bartík Vladimír, Ing., Ph.D. (DIFS FIT BUT), člen
Černocký Jan, prof. Dr. Ing. (DCGM FIT BUT), člen
Fučík Otto, doc. Dr. Ing. (DCSY FIT BUT), člen
Sojka Eduard, doc. Dr. Ing. (VŠB-TUO), člen
Zemčík Pavel, prof. Dr. Ing. (DCGM FIT BUT), člen
@mastersthesis{FITMT2477, author = "Tom\'{a}\v{s} Mrkvi\v{c}ka", type = "Master's thesis", title = "Zobrazov\'{a}n\'{i} komplexn\'{i}ch 3D sc\'{e}n", school = "Brno University of Technology, Faculty of Information Technology", year = 2008, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/2477/" }