Thesis Details

Hra stylu Doom (chození v bludišti)

Bachelor's Thesis Student: Rakus Roman Academic Year: 2006/2007 Supervisor: Pečiva Jan, Ing., Ph.D.
English title
Doom-Style Game
Language
Czech
Abstract

Usage of effects in computer games is huge. Emphasis is put on the nicest pictures for the lowest price. The newest graphical adapters and technologies are used. In this thesis is described and implemented procedure how to create some effects such as particle systems, per-pixel lighting, normal bump mapping and fake volumetric lines with usage of OpenSceneGraph, shaders and others.

Keywords

Phong lighting, normal bump mapping, particle systems, shaders, fake volumetric lines, objects motion

Department
Degree Programme
Information Technology
Files
Status
defended, grade A
Date
13 June 2007
Reviewer
Committee
Zemčík Pavel, prof. Dr. Ing. (DCGM FIT BUT), předseda
Kreslíková Jitka, doc. RNDr., CSc. (DIFS FIT BUT), člen
Kršek Přemysl, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Linhart Miroslav, doc. Ing., CSc. (DCSY FIT BUT), člen
Lukáš Roman, Ing., Ph.D. (DIFS FIT BUT), člen
Ráček Jaroslav, RNDr., Ph.D. (FI MUNI), člen
Citation
RAKUS, Roman. Hra stylu Doom (chození v bludišti). Brno, 2007. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2007-06-13. Supervised by Pečiva Jan. Available from: https://www.fit.vut.cz/study/thesis/3422/
BibTeX
@bachelorsthesis{FITBT3422,
    author = "Roman Rakus",
    type = "Bachelor's thesis",
    title = "Hra stylu Doom (chozen\'{i} v bludi\v{s}ti)",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2007,
    location = "Brno, CZ",
    language = "czech",
    url = "https://www.fit.vut.cz/study/thesis/3422/"
}
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