Thesis Details
Interaktivní editor a prohlížeč animací
Since the introduction of high end graphical workstations, computer animation has quickly replaced the traditional means of animation. Nowadays computer animation has many applications e.g. video games, motion picture industry, media, weather forecasting and many others. This master thesis discusses various techniques used to created animations using computers. Keyframing, is the most common approach in computer animation. Borrowing its name from the concept of traditional hand animation, the workflow process remained the same. Basic principles of animation using key-frames are explained and an Interactive Animation Editor solution based on keyframing is proposed and the implementation of this editor is described. Editor uses the Kochanek-Bartels interpolation of values between each key-frame.
Computer animation, motion, parametric key-frames, interpolation, traditional animation, forward kinemics, inverse kinematics, CGI, Open Inventor, Coin3D, VRML, Slerp, Squad
Černocký Jan, prof. Dr. Ing. (DCGM FIT BUT), člen
Fučík Otto, doc. Dr. Ing. (DCSY FIT BUT), člen
Janoušek Vladimír, doc. Ing., Ph.D. (DITS FIT BUT), člen
Křena Bohuslav, Ing., Ph.D. (DITS FIT BUT), člen
Šlapal Josef, prof. RNDr., CSc. (DADM FME BUT), člen
@mastersthesis{FITMT5600, author = "Michal Duch\'{a}\v{c}", type = "Master's thesis", title = "Interaktivn\'{i} editor a prohl\'{i}\v{z}e\v{c} animac\'{i}", school = "Brno University of Technology, Faculty of Information Technology", year = 2007, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/5600/" }