Thesis Details
3D animace postavy v počítačové grafice
The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.
keyframe animation, articulated system, bone, joint, skin, keyframe interpolation, skin deformation, quaternion, matrix, slerp, OpenGL, DirectX, shader, ragdoll, inverse kinematics
Bartík Vladimír, Ing., Ph.D. (DIFS FIT BUT), člen
Černocký Jan, prof. Dr. Ing. (DCGM FIT BUT), člen
Fučík Otto, doc. Dr. Ing. (DCSY FIT BUT), člen
Sojka Eduard, doc. Dr. Ing. (VŠB-TUO), člen
Zemčík Pavel, prof. Dr. Ing. (DCGM FIT BUT), člen
@mastersthesis{FITMT6517, author = "Michal Pe\v{c}enka", type = "Master's thesis", title = "3D animace postavy v po\v{c}\'{i}ta\v{c}ov\'{e} grafice", school = "Brno University of Technology, Faculty of Information Technology", year = 2008, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/6517/" }