Thesis Details
Metody realistického zobrazování
This thesis deals with possibility of operation of realistic graphics on commonly used technical equipment. There are discussed methods of realistic rendering for the purposes of the thesis. Especially the method of Ray tracing. The acceleration techniques and abstractions of reality are explained. They are necessary for real-time running such a time-consuming system. The bounding volume hierarchy is hardly discussed. A part of the text is also focused on additional techniques for scene building and for material characteristics of models. There is a section focused on lighting models because of lighting lets us to see things. Great part of thesis is focused on techniques of connecting standard rendering methods and details computed independently at software. On the other hand there are mentioned alternative techniques that are considered as possible future move.
computer graphics, realistic rendering, ray tracing, bounding volume hierarchy, OpenGL
Chudý Peter, doc. Ing., Ph.D. MBA (DCGM FIT BUT), člen
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Kotásek Zdeněk, doc. Ing., CSc. (DCSY FIT BUT), člen
Kreslíková Jitka, doc. RNDr., CSc. (DIFS FIT BUT), člen
Sochor Jiří, prof. Ing., CSc. (FI MUNI), člen
@bachelorsthesis{FITBT6690, author = "Ivo Vesel\'{y}", type = "Bachelor's thesis", title = "Metody realistick\'{e}ho zobrazov\'{a}n\'{i}", school = "Brno University of Technology, Faculty of Information Technology", year = 2008, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/6690/" }