Course details

Introduction to Software Engineering

IUS Acad. year 2011/2012 Winter semester 5 credits

Current academic year

Software engineering and software crisis, history and goals of software engineering, characteristics of software products. Life cycle and stages of software development, introduction to key methodologies. Requirement analysis and specification, use case diagrams. Basic principles and modelling techniques of structured analysis and design (DFD, ERD). Basic notions of object-orientation (object, class, abstraction, encapsulation, inheritance, polymorphism). Modelling techniques of object-oriented analysis and design (class diagram, object diagram, design patterns). UML within software development (collaboration diagram, sequence diagram, activity diagram, state chart diagram, OCL). Implementation, verification and validation (black box and white box testing). Agile software development. Introduction to software maintenance. Management of software projects, quality assurance, intelectual property, software engineering code of ethics and professional practice.

Guarantor

Language of instruction

Czech, English

Completion

Credit+Examination

Time span

  • 26 hrs lectures
  • 26 hrs projects

Department

Subject specific learning outcomes and competences

Student gets an overview in the area of complex software system development. Students acquaints especially with software development stages and with models of software life-time. Student makes sense of the methodics basis of the requirements analysis and the software system design. He/she learns to use chosen UML models. Student acquaints with basics of computer publishing.

Students learns to provide analysis and design of the software systems. Students learns to create the project documentation and the program documentation. Students will be able to read and create basic UML models.

Learning objectives

To provide overview and basics of the complex software system building. To acquaint with the process of software systems creation. This process is analyzed as an integration of system development, software quality assurance, and software project management. To acquaint with the development stages of the software lifetime. The consideration is focused on all development stages, mainly the requirements analysis, requirements specification, and methods of software design. To learn to use basic models of UML and to get familiarity with methodics of UML-based modelling.

Prerequisite knowledge and skills

This course takes place in the winter term of the first year of the bachelors study programme. Thus, we expect that students have the high school level knowledge of using computers.

Study literature

  • Kočí, R., Křena, B.: Úvod do softwarového inženýrství. Studijní opora, VUT v Brně, 2010.
  • Objektově orientované modelování systémů - učební text : učební text zaměřený na jazyk UML 2.0. VUT v Brně, 2004.
  • Arlow, J., Neustadt, I.: UML2 a unifikovaný proces vývoje aplikací. Computer Press, Brno, 2007. ISBN 978-80-251-1503-9.
  • Larman, C. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development. 3rd Edition. 736 p. Pearson, 2004. ISBN: 978-0131489066.

Fundamental literature

  • Beck, K. Extrémní programování. Grada, Praha, 2002. ISBN 80-247-0300-9. 
  • Page-Jones, M. Základy objektově orientovaného návrhu v UML. Grada, Praha, 2001. ISBN 80-247-0210-X.
  • Paleta, P. Co programátory ve škole neučí aneb Softwarové inženýrství v reálné praxi. Computer press, 2004. ISBN 80-251-0073-1. 
  • Pezze, M., Young, M. Software Testing and Analysis: Process, Principles, and Techniques. John Wiley & Sons, 2007. ISBN 978-0-471-45593-6. 
  • Richta, K., Sochor, J. Softwarové inženýrství I. Vydavatelství ČVUT, Praha 1996 (dotisk 1998). ISBN 80-01-01428-2.

Syllabus of lectures

  1. History of computer use, information technology, software crisis, software engineering, information society, basic notions.
  2. Software development, software products.
  3. Development stages of systems with computers, methods and models of software lifetime in some detail. Requirement analysis.
  4. Methods of requirements specification, modelling techniques of structured and object-oriented analysis.
  5. Modelling techniques of structured design.
  6. Basic notions of object-oriented programming - object, class, encapsulation, inheritance, polymorphism. Introduction to modelling techniques of object-oriented design. Unified Modelling Language (UML).
  7. Chosen modelling means of UML (Use Case, Class Diagram, etc.)
  8. Complex modelling with UML.
  9. Introduction to verification and validation, evaluation, testing.
  10. Basic principles of structured and object-oriented approach to program writing, software testing and maintenance.
  11. Agile methods of software development, basic principles of extreme programming and prototyping.
  12. Introduction to software project management.
  13. Overview and basic principles of software quality view.

Progress assessment

For receiving the credit and thus for entering the exam, students have to:

  • successfuly pass the e-learning course (indicated by at least one point from first project),
  • get at least half of the points from the projects.

Plagiarism and not allowed cooperation will cause that involved students are not classified and disciplinary action may be initiated.

Controlled instruction

Within this course, attadance on the lectures is not monitored. The knowledge of students is examined by the projects and by the final exam.

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