Course details

Visual Digital Game Styles 2

VSDH2 FaVU VSDH2 Acad. year 2020/2021 Summer semester 2 credits

Current academic year

The course combines theoretical and practical lessons with a focus on the digital game medium and the adjacent field of application. In the practical part, course focuses on understanding the relation between stylization and authenticity in creating thier own visual style in the chosen genre or creative intent. It introduces students to the digitization of physical materials, textures creation, and monitors current applied digital painting and collage. Through partial training topics, overlays occur for board or card games, or for installation / escape games.

Guarantor

Language of instruction

Czech

Completion

Credit

Time span

  • 13 hrs lectures
  • 13 hrs seminar

Department

Lecturer

Subject specific learning outcomes and competences

Ability to digitize physical materials and prepare them for use in a given area. Design and understanding of experimental game mechanics compared to the general reality of the mainstream or alternative game framework. Identify the relationship between digital and physical play, with its potential use in creative work.

Learning objectives

The aim of the course is practical and theoretical familiarization of students with the current possibilities of digital games and their role in various ecosystems. Understanding the digitization of physical materials and their subsequent use in practice. Students will acquire sophisticated work methods and gain a deeper insight into the subject, through exercise. The acquired skills are a prerequisite for enhancing the creative work with this medium.

Prerequisite knowledge and skills

Prerequisites are the artistic and theoretical skills demonstrated at the entrance exam. Previous experience with the Adobe program suite is welcome, but it is not unnecessary.

Fundamental literature

  • Jesper Jull, The Art of Failure: An Essay on the Pain of Playing Video Games, The MIT Press, 2013 (2. vyd. 2016).

Progress assessment

Attendance (80%) and active participation in teaching. Implementation and collective presentation of assigned tasks.

Teaching methods and criteria

Theoretical lectures accompanied by practical exercises, commented play and presentation of the viability of the subject matter. Discussions and tutorials to inspect students' creative intentions.

Controlled instruction

The time frame of lessons is determined by the schedule. Lessons take place in a computer study room, or, depending on the situation, in the Studio of Multimedia FaVU VUT (building U2). At least 80% attendance is required for credit. Making up for the missed lessons depends on the agreement with the teacher and assumes completion of the missed tasks.

Course inclusion in study plans

  • Programme BIT, 1st year of study, Elective
  • Programme IT-BC-3, field BIT, 1st year of study, Elective
Back to top