Thesis Details
Inteligentní systém pro účast v soutěži SSCAI
In this work I focus on the creation of artificial intelligence to meet the conditions for the competition SSCAI Tournament. It contains the characteristics and gameplay mechanics of the game Starcraft: Brood War, a description of the rules of that competition, usually played kinds of strategies focusing on the Zerg civilization, namely strategy Pool Rush. In the competition I was on a shared 10th and 11th place out of 42 participants. I have created the artificial intelligence for the game Starcraft: Brood War (1.16.1). The work includes the implementation of two agents ScoutManager and DefenseManager. These agents are already connected to created agents of the project BWSAL. I used the development environment Microsoft Visual Studio 2008 (9.0). To launch artificial intelligence it is required to use the program Chaoslauncher and to use libraries BWAPI and BWTA.
Artificial inteligence, StarCraft, SSCAI Tournament, Rush
Burget Lukáš, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Drábek Vladimír, doc. Ing., CSc. (DCSY FIT BUT), člen
Křivka Zbyněk, Ing., Ph.D. (DIFS FIT BUT), člen
Rogalewicz Adam, doc. Mgr., Ph.D. (DITS FIT BUT), člen
@bachelorsthesis{FITBT17658, author = "V\'{a}clav Hor\'{a}zn\'{y}", type = "Bachelor's thesis", title = "Inteligentn\'{i} syst\'{e}m pro \'{u}\v{c}ast v sout\v{e}\v{z}i SSCAI", school = "Brno University of Technology, Faculty of Information Technology", year = 2015, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/17658/" }