Thesis Details
Zobrazování komplexních scén na mobilních zařízeních
This thesis presents optimization techniques for efficient rendering of complex scenes on mobile devices. The introductory part of the text describes Unity game engine and the topic of mobile game development using this tool. Then follows a presentation of important optimization principles and methods for terrain rendering, large scale rendering of animated objects, rendering of animated water surfaces and of other elements in the scenes. The described methods include both general principles of optimization and specific optimization approaches based on the features of Unity game engine. The implementation of presented methods is described and used in practice in the context of mobile strategy game development.
Unity game engine, mobile devices, optimization, rendering, terrain, water surfaces, animation, particle systems, shaders, real-time strategy game, RTS
Černocký Jan, prof. Dr. Ing. (DCGM FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Strnadel Josef, Ing., Ph.D. (DCSY FIT BUT), člen
Šlapal Josef, prof. RNDr., CSc. (DADM FME BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
@mastersthesis{FITMT17721, author = "Michal Mat\'{y}\v{s}ek", type = "Master's thesis", title = "Zobrazov\'{a}n\'{i} komplexn\'{i}ch sc\'{e}n na mobiln\'{i}ch za\v{r}\'{i}zen\'{i}ch", school = "Brno University of Technology, Faculty of Information Technology", year = 2015, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/17721/" }