Thesis Details
Interaktivní OpenGL demo
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to draft of this game and specific implementation, which is output of this work. In text of thesis is described usage of libraries Assimp, Bullet and IrrKlang. Assimp for loading an .obj and .dae model file. Bullet for detection of collision and physics of scene. And IrrKlang for sounds. Furthmore thesis deals with lighting, shadows and implementation of Skeleton animation. Part of thesis is dedicated to implementation of skybox and changing day and night. In last chapter are analyzed test of game.
OpenGL, 3D game, Assimp, Bullet engine, IrrKlang, Skeletal animation, Shadow depth map, Phong's lighting model, Perlin's noise
Bartík Vladimír, Ing., Ph.D. (DIFS FIT BUT), člen
Krupková Vlasta, RNDr., CSc. (DMAT FEEC BUT), člen
Rogalewicz Adam, doc. Mgr., Ph.D. (DITS FIT BUT), člen
Strnadel Josef, Ing., Ph.D. (DCSY FIT BUT), člen
@bachelorsthesis{FITBT19964, author = "Patrik Chukir", type = "Bachelor's thesis", title = "Interaktivn\'{i} OpenGL demo", school = "Brno University of Technology, Faculty of Information Technology", year = 2017, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/19964/" }