Beyond the Boundaries of Everyday Computer Science: The "Testing in Production" Student Team Celebrates Its First Success
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On the morning of Friday, July 10, things were really hopping at the airport in Moravská Třebová. However, it wasn’t the members of the local flying club who were responsible—it was the student teams with their rockets. The finals of the nationwide Czech Rocket Challenge 2026 were taking place there. This is a team competition for high school and college students, in which they design, test, build, and launch their own rockets. The evaluation is not based solely on the altitude reached (which is usually around 500 to 600 meters), but also on whether the teams are able to land the rocket; other criteria include the sophistication and complexity of the design, the team’s report, the research conducted, and so on. The event is organized by the Czech Rocket Society, an association of college students who are passionate about aerospace and rockets. The Faculty of Information Technology was represented at the event by a new student team called Testing in Production, consisting of Petra Továrková, Jan Kostka, David Daniel Šlapal, David Alois Bureš, and Štěpán Oram. The team was one of 18 (out of a total of 70 registered teams) that made it all the way to Friday’s competition finals. Our freshmen performed very well: Even the successful rocket launch on Friday alone is no small feat. “The rocket launched flawlessly from the launch pad, successfully deployed its parachute, and landed safely — which is also a critical moment in the entire process. Using a GPS module and drone tracking, we were able to locate it quickly,” says Petra Továrková, describing the highlights of the two-day event in Moravská Třebová, adding: “A remarkable achievement for our team was winning the category for the most accurate calculation and estimation of the apogee, that is, the highest point of the flight.” You can view a web visualization of the rocket’s flight here.
Connecting Different WorldsThe rockets themselves, weighing about one kilogram, catch everyone’s eye at first glance. The one from the Testing in Production team is designed as a modular platform, roughly 90 cm long, that can be easily disassembled and serviced right in the field. Its main structural element is a steel threaded rod running through the center of the rocket, which connects the individual parts and transfers the load during launch and parachute deployment. The outer PVC fuselage serves primarily as an aerodynamic fairing. The rocket features a 3D-printed nose and tail section, a mechanical rescue system with a spring and parachute, and onboard electronics that use sensors to monitor flight progress and transmit data to the ground station. Behind the physical object, of course, lie dozens of hours of less visible work in the fields of information technology, embedded systems, and software engineering. The subsequent step from the predictable world of software into the harsh environment of physical reality may represent the greatest challenge for the Testing in Production team. Jan Kostka confirms this: “In IT, we’re used to the fact that when code doesn’t work, it throws an error; we fix it and try again. But physics doesn’t give you a second chance. Suddenly, we had to figure out from scratch the aerodynamic shape and design of the rocket with the correct center of gravity so that it would fly smoothly and stably. We had to select materials that were light enough but could also withstand the enormous forces, vibrations, and G-forces during engine ignition. Integrating our software with the hardware so that everything would function reliably in this uncompromising real world was a huge and incredibly valuable learning experience for us.” Precise integration of software and mechanical design is the key to success—this included implementing reliable real-time telemetry data transmission to the ground station and the ability to remotely control the rocket during flight, including, for example, a mechanism for emergency parachute deployment.
The competition projects also include conducting specific research. The team from FIT focused on software analysis of the triboelectric effect (or static electricity) generated during flight. Static electricity poses a real risk in the aerospace industry: It can damage onboard avionics, produce electromagnetic interference that can lead to a loss of communication with the ground station, and even cause degradation of surface materials. The experiment aims to measure the triboelectric voltage during individual phases of flight, verify the resilience of an electrical circuit exposed to this voltage, and assess the extent of the risk involved.
The Beginnings and Future VisionsBuilding and testing rockets isn’t exactly your average hobby. How did the student team from FIT get into this? “Actually, it was a complete coincidence. The team’s founder is Petra Továrková, who first heard about the possibility of building student rockets at a professional conference. She was immediately excited by the idea. When we were sitting around drinking punch at Christmas, she brought it up as a topic of discussion and right away suggested that we join her and start a team,” recalls David Daniel Šlapal, reflecting on the project’s beginnings. Other members with their own expertise subsequently joined. “Even though I’m studying IT, I’m very interested in 3D printing, engineering, and engine design. When I found out the team needed someone to help with the rocket design and models, I jumped at the chance,” says Štěpán Oram, describing how he got involved. All members are motivated by the opportunity to gain experience far beyond the boundaries of everyday computer science — the fact that they can not only write functional code but also directly integrate it with a complete hardware design and mechanical construction that will then literally fly into the sky. Working on a project like this while studying computer science — especially as a freshman — isn’t for everyone. Faculty projects have strict deadlines of their own, and working on the rocket adds dozens of hours of development and testing on top of that—often at the expense of free weekends and peaceful nights. “Seeing the results of our own work come to life in reality is our greatest motivation. In IT fields, you often only see the output as text or graphics on a computer screen. The moment when you plug in a board you designed yourself, program it, and watch with your own eyes as the rocket successfully launches, communicates, and you receive telemetry from it in real time—that’s indescribable,” says David Alois Bureš, identifying the main source of energy for everyone.
The members of the Testing in Production team view this year’s Czech Rocket Challenge as a springboard and a source of valuable know-how. “Our initial goal was to find out whether it was even possible to combine two such different worlds and learn something new in the process. Through the competition, we mastered the basics of rocket science, tested our systems in practice, and put our teamwork to the test. In the long term, however, our ultimate goal is to shift our focus toward much larger and more complex projects. And as for rockets, we’d like to qualify for one of the major international competitions next year,” says Petra Továrková, outlining the team’s next steps, which will help popularize the fields of computer science and software engineering in the space industry. Space is no longer just about mechanical engineering; software plays a critical role in it. “We want to spread this idea among our classmates in the FIT community and among the general public,” Petra concludes our conversation about the Testing in Production project. We wish our students perseverance and much success. The work they’ve taken on is certainly not easy.
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