Thesis Details
Procedurální generování herních úrovní
English title
Procedural Generation of Game Levels
Language
Czech
Abstract
This project focuses on 3D game analysis and usage of gathered data in procedural generation of 3D game level. The aim is to design pseudorandom level generator with modifiable attributes through usage of algorithms for searching spanning tree in graph and implement application which demonstrates maze.
Keywords
spanning tree, procedural generation, 3D game analysis, pseudorandomness, game level, computer graphics
Department
Degree Programme
Information Technology
Status
not defended
Date
16 June 2015
Reviewer
Committee
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT), předseda
Janoušek Vladimír, doc. Ing., Ph.D. (DITS FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Strnadel Josef, Ing., Ph.D. (DCSY FIT BUT), člen
Szőke Igor, Ing., Ph.D. (DCGM FIT BUT), člen
Janoušek Vladimír, doc. Ing., Ph.D. (DITS FIT BUT), člen
Rychlý Marek, RNDr., Ph.D. (DIFS FIT BUT), člen
Strnadel Josef, Ing., Ph.D. (DCSY FIT BUT), člen
Szőke Igor, Ing., Ph.D. (DCGM FIT BUT), člen
Citation
DOBIŠ, Tomáš. Procedurální generování herních úrovní. Brno, 2015. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2015-06-16. Supervised by Polok Lukáš. Available from: https://www.fit.vut.cz/study/thesis/16982/
BibTeX
@bachelorsthesis{FITBT16982, author = "Tom\'{a}\v{s} Dobi\v{s}", type = "Bachelor's thesis", title = "Procedur\'{a}ln\'{i} generov\'{a}n\'{i} hern\'{i}ch \'{u}rovn\'{i}", school = "Brno University of Technology, Faculty of Information Technology", year = 2015, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/16982/" }