Thesis Details
Vytváření mraků a atmosférických efektů v OpenGL
Clouds are a ubiquitous and ever-changing feature of the outdoors. They are an integral factor in Earth's weather systéme, komponent of water circulation in a nature, and a strong indicator of weather patterns and changes. Clouds are an important component of the visual simulation of any outdoor scene, but the complexity of cloud formation, dynamics, and light interaction makes cloud simulation and rendering difficult in real time. In an interactive flight simulation, users would like to fly in and around realistic, volumetric clouds. I Present, the cloud realism modeling, which use the Perlin noise. Its put more emphasis on speed of graphic representation and so is put down many aspekt of physical factors which influence .
OpenGL, Coin3D, SimVoleon, simulation, 3D scene, modeling clouds, Perlin noise, volume rendering