Thesis Details
3D závodní hra
This bachelor thesis focuses on desing and implementation of 3D racing game with graphical effects. The goal of this thesis is to create a racing game with the help of particle emitors. For collision detection is used Bullet physics library. Because of it, all players react to other scene objects. Terrain is generated from height map and supports multitexturing technique, which allows for multiple textures to be applied to terrain's surface. Game's racing track is defined by collision map. In thesis, there is an emphasis on creating editor for easy map creation and editation. Editor allows for drawing Kochanek-Bartels splines, which are then used to determine the movement of the oponents.
3D game, Kochanek-bartels spline, interpolation, height map, multitexturing, OpenGL, particle effects, map editor
Bidlo Michal, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Hliněná Dana, doc. RNDr., Ph.D. (DMAT FEEC BUT), člen
Rozman Jaroslav, Ing., Ph.D. (DITS FIT BUT), člen
Ryšavý Ondřej, doc. Ing., Ph.D. (DIFS FIT BUT), člen
@bachelorsthesis{FITBT19985, author = "Jan Vlach", type = "Bachelor's thesis", title = "3D z\'{a}vodn\'{i} hra", school = "Brno University of Technology, Faculty of Information Technology", year = 2017, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/19985/" }