Thesis Details
Šachový server
This work deals with the creating, and solving the problem of a chess server. It is about creating a chess server wherewith people can play chess through the Internet or a local network and also on a PC. In the real world the construction of the informational system resembles chess games between two players. According to the basic rules of chess the control of the right movements, the analysis of special movements like taking a figure and also rooking, projection and the analysis of checks and mates on the king are solved. During the game statistics of the movements are kept and after the end of the game the performance of the players are calculated by the virtue of record and statistics are kept about the gained ELO (rating) points.
Chess, server, PHP, MySQL, ELO, rating, piece, checkmate, stalemate, database, ER diagram, king, queen, rook, pawn, knight, bishop, castling, en passant, move, notation
Kočí Radek, Ing., Ph.D. (DITS FIT BUT), člen
Kreslíková Jitka, doc. RNDr., CSc. (DIFS FIT BUT), člen
Lukáš Roman, Ing., Ph.D. (DIFS FIT BUT), člen
Pelikán Jaroslav, RNDr., Ph.D. (FI MUNI), člen
Zbořil František V., doc. Ing., CSc. (DITS FIT BUT), člen
@bachelorsthesis{FITBT7425, author = "Viktor B\'{a}rczi", type = "Bachelor's thesis", title = "\v{S}achov\'{y} server", school = "Brno University of Technology, Faculty of Information Technology", year = 2008, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/7425/" }