Course details

Multimedia (in English)

MULe Acad. year 2021/2022 Summer semester 5 credits

Current academic year

Definition of multimedia technology, multimedia peripheral devices, connection between signal processing and multimedia, digital signal processors and their features, "case study" of system design with digital signal processor, Windows sound, video, and raster operation API, formats for image and sound digitization, formats for image and sound encoding, image compression, video compression, sound compression, DirectX raster operations, DirectX sound, OpenGL raster operations, multimedia programming interfaces.

Guarantor

Course coordinator

Language of instruction

English

Completion

Examination (written+oral)

Time span

  • 26 hrs lectures
  • 26 hrs pc labs

Assessment points

  • 51 pts final exam (written part)
  • 10 pts mid-term test (written part)
  • 39 pts projects

Department

Lecturer

Instructor

Subject specific learning outcomes and competences

The students will learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. They will get acquainted with compression and decompression methods for image and sound data in PC environment. They will also learn how to exploit programmers interfaces' for image and sound and get acquainted with data formats for image and sound representation and with basic features of digital signal processors. They will learn about raster operations in Windows API, DirectX, and OpenGL and with sound interfaces of Windows API and DirectX, too. Finally, they will get acquainted with the anticipated development of multimedia data processing.
The students will learn to search team partners, to work in team, and to defend their work in public. They will also improve their skills in development tools usage and also in practical programming.

Learning objectives

To learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. To get acquainted with compression and decompression methods for image and sound data in PC environment. To learn how to exploit programmers' interfaces for image and sound. To get acquainted with data formats for image and sound representation. To get acquaited with basic features of digital signal processors. To learn about raster operations in Windows API, DirectX, and OpenGL and sound interfaces of Windows API and DirectX. To get acquainted with the anticipated development of multimedia data processing.

Why is the course taught

To get a basic overview of multimedia.

Recommended prerequisites

Prerequisite knowledge and skills

Basic knowledge of C/C++ programming, basics of signal processing.

Study literature

  • IEEE Multimedia, IEEE, USA – various articles
  • Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
  • Simon, R. J.: Multimedia & ODBC API Bible, Watte Group Press, Carte Madera, CA, USA, 1996, ISBN 1-57169-011-5
  • Wodaski, R.: PC Video Madness, SAMS Publishing, Carmel, IN, USA, 1993, ISBN 0-672-30322-1
  • Wodaski, R.: Multimedia Madness, SAMS Publishing, Carmel, IN, USA, 1992, ISBN 0-672-30249-7
  • Yun Q. Shi, Huifang Sun. Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards. CRC Press, 1999. ISBN 978-1-4200-4979-8
  • John Watkinson. The MPEG Handbook. CRC Press, 2012. ISBN 978-1-136-02898-6
  • Iain E. G. Richardson. H.264 and MPEG-4 Video Compression: Video Coding for Next-generation Multimedia. John Wiley & Sons, 2003. ISBN 978-0-470-86960-7
  • David Salomon, Giovanni Motta. Handbook of Data Compression. Springer, 2010. ISBN 978-1-84882-902-2

Fundamental literature

  • Simon, R. J.: Multimedia & ODBC API Bible, Watte Group Press, Carte Madera, CA, USA, 1996, ISBN 1-57169-011-5
  • Oney, W.: Systems Programming for Windows, Microsoft Press, Redmond, WA, USA, 1996, ISBN 1-55615-949-8

Syllabus of lectures

Stream: 

https://youtube.com/playlist?list=PL_eb8wrKJwYuEnlxE1q32hRO7yHxlftM0

  1. Introduction, signal processing (11. 2. 2022, Zemčík, slides)
  2. Filtration (18. 2. 2022, Zemčík, slides)
  3. Compression techniques (25. 2. 2022, Bařina, slides)
  4. Audio formats (4. 3. 2022, Grézl, slides, new slides)
  5. Sound interfaces (11. 3. 2022, Bařina, slides)
  6. Image and video compression fundamentals (18. 3. 2022, Zemčík, slides)
  7. Image formats (25. 3. 2022, Bařina, slides)
  8. Video formats (1. 4. 2022, Bařina, slides)
  9. Multimedia frameworks (8. 4. 2022, Bařina, slides), mid-term test
  10. Good Friday (15. 4. 2022)
  11. DirectX (22. 4. 2022, Kobrtek, slides)
  12. OpenGL (29. 4. 2022, Milet, slides)
  13. Project defences (6. 5. 2022)

Syllabus of computer exercises

Introductory lab, introduction to tools (0th excercise)

  1. Sound filter design and implementation
  2. Raster operations in Windows API
  3. Video sequence processing
  4. JPEG compression - DCT settings
  5. DirectX interface for sound and image

Progress assessment

Mid-term test, evaluated computer excercises, and individual project.

Controlled instruction

The monitores teaching activities include mid-term test, evaluated computer excercises, individual project, and final exam. The mid-term test does not have correction option, the final exam has two possible correction terms.

Course inclusion in study plans

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