Thesis Details
Neeuklidovské vykreslování ve VR
The main goal of this master's thesis is to research different approaches of rendering geometries and spaces in virtual reality. Learn more about the terms, non-Euclidean geometry and non-Euclidean spaces, their origin and different principles used in video game industry to simulate such geometries or spaces. Based on the research, a selection of an optimal API is needed for the implementation of such application. Application is designed to run on desktop computers with Microsoft Windows operating system. Application, in it's core, is a video game and the main goal of the player is to successfully complete each and every level of the game. These levels are designed in a specific way so that they each individually represent some form of non-Euclidean geometry or space.
virtual reality, VR, Euclidean spaces, non-Euclidean spaces, game engine Unity, Unity 3D, multi-pass rendering, render to texture, portals, stencil buffer, stencil mask, stereoscopic rendering
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Češka Milan, prof. RNDr., CSc. (DITS FIT BUT), člen
Hradiš Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Chudý Peter, doc. Ing., Ph.D. MBA (DCGM FIT BUT), člen
Szőke Igor, Ing., Ph.D. (DCGM FIT BUT), člen
@mastersthesis{FITMT24047, author = "Matej Bobu\'{l}a", type = "Master's thesis", title = "Neeuklidovsk\'{e} vykreslov\'{a}n\'{i} ve VR", school = "Brno University of Technology, Faculty of Information Technology", year = 2021, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/24047/" }