Thesis Details
Zobrazování voxelových scén pomocí ray tracingu v reálném čase
The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental packages Unity Jobs and Burst. The thesis presents multiple ray tracing passes and SVGF technique, that is used to turn a noisy input into full edge-preserving image. The final program is able to render hard shadows, soft shadows, and ambient occlusion at speed of fifty frames per second.
DirectX 12, ray tracing, path tracing, real-time rendering, real-time ray tracing, voxel, procedurl generation, Unity, Unity Jobs, Burt, volumetric terrain, ambient occlusion, shading, shadows, hard shadows, soft shadows, SVGF, noise, filtering, parallelism, reprojection, variance, global illumination.
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Češka Milan, prof. RNDr., CSc. (DITS FIT BUT), člen
Hradiš Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Szőke Igor, Ing., Ph.D. (DCGM FIT BUT), člen
@mastersthesis{FITMT24174, author = "Jakub Men\v{s}\'{i}k", type = "Master's thesis", title = "Zobrazov\'{a}n\'{i} voxelov\'{y}ch sc\'{e}n pomoc\'{i} ray tracingu v re\'{a}ln\'{e}m \v{c}ase", school = "Brno University of Technology, Faculty of Information Technology", year = 2021, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/24174/" }