Course details

Principles of Computer Graphics

ZPG Acad. year 2003/2004 Winter semester 6 credits

Current academic year

Course comprises topics on basic algorithms for 2D and 3D computer graphics. Presents methods used for rasterization of primitiv graphics objects and transformations, solving global/local illumination and visibility as well as visualization of complex 3D scenes. Introduction to practical object representations and their realistic visualization is presented.

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Guarantor

Language of instruction

Czech

Completion

Examination

Time span

Department

Subject specific learning outcomes and competences

Ability to use graphic algortihms in practice. Ability to develop a graphics application using principal methods.

Learning objectives

Learn the knowledge to develop applications able to visualize 2D and 3D computer graphics. Introduce the student to the basic knowledge of 3D computer graphics algorithms.

Course inclusion in study plans

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