Course details

Graphic Processors

GMP Acad. year 2003/2004 Winter semester 6 credits

Current academic year

Colour models. Principles of 2D/3D graphics. Algorithms for computer graphics and computational complexity. First and second generation of graphical processors - TMS34010/20, TIGA, Trio64V+, Intel i860, Savage3D, Intel740, Permedia, RIVA TNT. Organization of video memory. Parallelization of geometry engine. Multiprocessor raster architectures - image and object parallelization. Texture mapping and compression, pixel interpolation. Quantization. Predictive coding. Cosine and wavelet transform. Motion compensation and hybrid coding. Subband coding and vector quantization. Huffman coding. Run length coding. LZ77, 78. Standards for image, video and audio transmission - JPEG, ITU-T H.261, MPEG-1, 2, 4, 7. Multimedia processors - VLIW, Mpact, CyberPro. Video standards (D-VHS, DV, IEEE 1394 Firewire). Multimedia extensions of instruction set x86 - MMX, SIMD. Game consoles.

Details ...

Guarantor

Language of instruction

Czech

Completion

Credit+Examination

Time span

Department

Subject specific learning outcomes and competences

Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenGL.

Learning objectives

To inform the students about hardware support and implementation of graphical amultimedia operations and making use of OpenGL language for image information processing.

Study literature

  • Dvořák V., Drábek V.: Architektura procesorů, VUTIUM VUT v Brně, 1999, ISBN 80-214-1458-8 
  • Kopie přednáškových materiálů.

Fundamental literature

  • Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990, ISBN 020184806  
  • Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996, ISBN 0-13-309907-5

Progress assessment

Mid-term exam, passing labs and finishing the project.

Course inclusion in study plans

Back to top