Thesis Details

Procedural Generation and Simulation of 2D Gaming World

Bachelor's Thesis Student: Dubský Tomáš Academic Year: 2021/2022 Supervisor: Chlubna Tomáš, Ing.
Czech title
Procedurální generování a simulace 2D herního světa
Language
English
Abstract

The goal of this thesis is to implement procedural generation and simulation of a two-dimensional gaming world. The virtual world is a seemingly-endless grid composed of small-tiled chunks which are generated and simulated when the player is nearby. The generated terrain consists of several biomes and underground caves. Liquids, gases or growth of grass are among the simulated processes of the world.

Keywords

procedural generation, cellular automaton, 2D, tile-based game, particle system

Department
Degree Programme
Information Technology
Files
Status
defended, grade A
Date
13 June 2022
Reviewer
Committee
Čadík Martin, doc. Ing., Ph.D. (DCGM FIT BUT), předseda
Orság Filip, Ing., Ph.D. (DITS FIT BUT), člen
Španěl Michal, Ing., Ph.D. (DCGM FIT BUT), člen
Vašíček Zdeněk, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Citation
DUBSKÝ, Tomáš. Procedural Generation and Simulation of 2D Gaming World. Brno, 2022. Bachelor's Thesis. Brno University of Technology, Faculty of Information Technology. 2022-06-13. Supervised by Chlubna Tomáš. Available from: https://www.fit.vut.cz/study/thesis/24365/
BibTeX
@bachelorsthesis{FITBT24365,
    author = "Tom\'{a}\v{s} Dubsk\'{y}",
    type = "Bachelor's thesis",
    title = "Procedural Generation and Simulation of 2D Gaming World",
    school = "Brno University of Technology, Faculty of Information Technology",
    year = 2022,
    location = "Brno, CZ",
    language = "english",
    url = "https://www.fit.vut.cz/study/thesis/24365/"
}
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